Interviews
Award-winning game designers Wilfried and Marie Fort on playtesting, pitching and why ideas are like soap bubbles
We caught up with Wilfried and Marie to learn more about how they collaborate, their approach to pitching and what they do to fuel creativity.
Industry stalwart Tom Dusenberry on Parker Brothers, his “Wow-Wow” analysis and why industry standards for inventor relations needs re-establishing
We spoke with Tom Dusenberry about his start in games, his work with inventors and the key to successful pitching.
Reyn Guyer – inventor of classics like Twister and the Nerf Ball – on creativity, collaborations and his new venture, My Friend Wren
We caught up with Reyn to talk Twister, Nerf and his plans for My Friend Wren moving forwards.
SoapBox Labs CEO Dr Martyn Farrows on helping toy firms and inventors create great voice-enabled toys
We caught up with Martyn to find out more about how voice tech firm SoapBox Labs can help toy companies and inventors create great voice-enabled products for kids.
Marian Bossard on her 22 years at The Toy Association, the astonishing career not taken… And what the future holds!
As The Toy Association’s Marian Bossard retires, we find out which achievements mean the most… And invite some colleagues to say goodbye.
FINH’s Filippo Yacob on harnessing creativity, making magic and teaching jellyfish to write poetry
We caught up with Filippo to learn more about FINH, the challenges of the ed-tech space and how he channels creativity.
How Happy Salmon’s Ken Gruhl creates party games and tabletop titles… And came to be working at Exploding Kittens
Happy Salmon, Dungeon of Fortune and Monster Match co-inventor, Ken Gruhl, on ideation, working with others and not loving a mind map.
Moose Toys’ Fraser Paterson on bringing Looney Tunes into toys with its Space Jam: A New Legacy range
We caught up with Fraser Paterson, Head of Design and Product Development for Licensed & Pre-School at Moose Toys, to delve into the creation process behind the line, and find out what was key in bringing Looney Tunes to life in toys.
Longtime friend to inventors, Ron Weingartner, discusses his terrific career, being creative – and developing ideas
Inventor, author and toy-and-game legend Ron Weingartner on developing, pitching and rejecting ideas.
Funko Games’ Josh Manderville and Deirdre Cross on bringing a kinetic energy to the tabletop in Fast & Furious: Highway Heist
To dive into the process behind bringing Fast & Furious into board games, we caught up with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.