Interviews
Semi Co-op’s Rachel Kremer and Heinze Havinga on celebrating great game design through comics
We caught up with Rachel and Heinze to learn more about the origins of Semi Co-op, and why comics is a perfect vehicle for celebrating great game design.
LEGO Ninjago Design Manager Michael Svane Knap on inspiration… And what’s next for the brand
Michael Svane Knap Design Manager, LEGO Ninjago, on toys, inspiration and bridging media…
Nick Prueher on how a cocktail of bad dates and retro slumber party games inspired his new dating board game, Dream Crush
We caught up with Nick to find out more about how he came up with Dream Crush, and why watching obscure VHS tapes helps to fuel his creativity.
Jazwares’ Naomi Brugnatelli on why there’s never been a better time to be an inventor
We caught up with Naomi to find out more about how she got her start in the world of toy and games, her new role at Jazwares and why she feels there’s never been a better time to be an inventor.
TOMY legend Alpesh Patel on breaking toys, dinosaurs for toddlers and creative filters
Alpesh Patel, Vice President, Global Toy Design at TOMY, talks to us about Toomies, Jurassic Park and the one question he always asks himself…
Inventors Scott Pease and Jeff Swenty on how video games helped them design the hit toy brand Snap Ships
Snap Ships inventors Scott Pease and Jeff Swenty on building modular toys, pitching to PlayMonster… And how the brand may look in 2030.
A Girl for All Time founder Frances Cain on the world of dolls, facing the Dragons – and why diversity matters
Frances Cain on A Girl for All Time, Dragons’ Den and dolls with purpose.
itten’s Naotaka Shimamoto on Tokyo Highway, Crash Octopus – and creating games that catch the eye
Off the back of a successful Kickstarter campaign for their latest game, Crash Octopus, we caught up with itten President Naotaka ‘Shima’ Shimamoto to find out more about his approach to design.
Matthew Hall on the launch of his new product design agency, Phase Two
We caught up with Mat to find out more about his history in the world of toy design and what Phase Two is looking to bring to the industry.
HYPE. Creative Director Liam Green on bringing LEGO Ninjago into streetwear
We caught up with HYPE. Co-Founder and Creative Director, Liam Green, to learn more about the design behind the range, and why licensing has helped elevate the fashion brand to new heights.