Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time
We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.
We caught up with the pair to unpick the development process behind Deadly Premonition: The Board Game and find out how they ensured the game would be enjoyed by both fans of the video game and players new to the world of Greenvale.
Creative Licensing’s Stephanie Marlis Kupperman lifts the lid on giving classic movies the board game treatment
We caught up with CLC’s director of business development, Stephanie Marlis Kupperman, to talk about how the firm goes about choosing which movies to bring into the toys and games space, and why she feels Ridley Scott’s Black Hawk Dawn could be the firm’s next board game success story.
As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.
We caught up with Wow! Stuff CEO Richard North to talk about innovation, inventors and the state of creativity in the toy space.
Back in 2010, married design duo Sara Farber and Bryan Wilson founded Galactic Sneeze, an independent games company specialising in ‘contagious concepts’.
We caught up with Deej Johnson, creative consultant and the author of The Little Book of Bananagrams, to find out his top tips on how toy and game designers can keep their creative juices flowing.
We caught up with Kubacki to talk about the influences behind Mistfall, the appeal of Kickstarter and the different direction he is taking for his next game.
Kasper Lapp on the origins of his Spiel de Jahres-nominated Magic Maze, a game played in total silence
We caught up with the Danish designer to talk about how he turned his very complicated first prototype into something more suitable for a broad audience.
Based on a game that Leslie Scott devised in the early 1970s with her baby brother’s toy building blocks, Jenga’s journey to becoming the household name it is today actually had a rocky start.