Interviews
Thomas Dagenais-Lespérance on how Bridge, music and simplicity aided the design of Decrypto
4, 3, 1… If you’ve never felt tense saying that sequence of numbers, there’s a good chance you’ve not yet played Decrypto. We caught up with its inventor, Thomas Dagenais-Lespérance, to find out if he’s on our wavelength.
Carterbench’s Suzanne Robinson and Jim Keenan on the ‘Eureka!’ moment that led to UNO Flip
UNO Flip boasts double-sided cards that introduce a literal ‘dark side’ to UNO, with new action cards and tougher penalties.
Trivia with a twist: Ceri Price and Natalie Podd on the origins of their debut game, Confident?
What does it take to make a trivia game with no turn taking, no unfair questions – and no need to be a clever clogs? We caught up with Confident designers Natalie Podd and Ceri Price to find out.
The Op’s Pat Marino and Sean Fletcher on giving Die Hard the board game treatment
Designers Pat Marino and Sean Fletcher reveal more about the origins of Die Hard: The Nakatomi Height Board Game, and share how they decided on which elements of the 1988 classic to incorporate in the game.
Kim Vandenbroucke on the real-life inspiration behind Hasbro’s Peeing Pup
Fresh from winning the Emerging Innovator Award at Hasbro’s annual Innovator Expo, we caught up with Vandenbroucke to learn more about her approach to design
TOMY’s Alpesh Patel on why it’s key for designers to balance creativity with commercial awareness
Fresh from winning the Design Icon Award at this month’s Play Creators Awards, we caught up with Patel to learn more about his approach to design, as well as why he feels the toy space is in a fantastic place when it comes to creativity.
Melbot co-founder Ivan Expósito on merging physical and digital play with Melbits
Ahead of the launch of the Melbits POD on Kickstarter, we caught up with Melbot co-founder Ivan Expósito to learn more about the firm’s plans in the toy space, and where the idea for Melbits came from.
Moose Toys UK’s James Austin-Smith talks creativity, innovation and the future of Scruff-a-Luvs
Following on from Moose Toys UK being named Toy Designer of the Year for Scruff-a-Luvs at last week’s Play Creators Awards, we caught up with Austin-Smith to learn more about his approach to design, and what the future holds for the Scruffs brand.
So Sound’s TJ Morrison and James Livett on the launch of the firm’s new video production service
The latest string to So Sound’s bow comes in the form of a video production service that offers everything from helping toy firms create fresh online content for their brands to producing great sizzle reels for inventors.
Dominic Yard on why a toy designer’s best idea is to have lots of ideas
We caught up with Yard to learn more about his route into the world of toy design, what advice he’d give those starting out, and what the development process was like for his new Tech Deck Sk8 Container Pro.