Interviews

Tim Kilpin – President of Toys, Board Games, Licensing & Entertainment at Hasbro – on how insights fuel innovation

“We’re in an industry that turns on serial creativity”: Hasbro’s Tim Kilpin discusses cultivating creative cultures.

GameFlo’s Chijioge “Chi” Nwogu and Ian Allen on bringing basketball to the tabletop with PICKUP

GameFlo’s Chi Nwogu and Ian Allen talk us through the origins of the game, getting into Target – and the sport PICKUP will embrace next…

“My mission? Make products for the world to enjoy!” Courtney Wood on creating Bubblegum Stuff games

Bubblegum Stuff’s Courtney Wood discusses why there’s more to gift games than meets the eye.

Ravensburger’s Samanta Erdini on the “unique freedom” artists enjoy on Disney Lorcana

Art Director Samanta Erdini talks animation, inspiration… And The Emperor’s New Groove!

Veronica Kushnareva – AKA LadyShalirin – on using music as inspiration when illustrating for Disney Lorcana

LadyShalirin talks us through her work on Ursula – Sea Witch Queen from Disney Lorcana.

Jochem van Gool on how a career in animation guides his approach to illustrating Disney Lorcana

Disney Lorcana artist Jochem van Gool on the influences behind his illustrations.

Fisher-Price’s Alex Ries on why now is the right time for Fisher-Price Wood

Alex Ries – VP of Marketing at Fisher-Price – talks us through the new range, and how it highlights wood play in a fresh, modern way.

Industry stalwart Danny Kishon on innovation, creativity and being a ‘product doctor’ for inventors

“Innovation has to meet a tougher criteria than ever before”: All in 1 Products’ Danny Kishon discusses industry evolutions.

Bezzerwizzer, MixLore and Zygomatic: Jonas Resting-Jeppesen on pitching to Asmodee

What’s way better than a sizzle for Jonas Resting-Jeppesen? Bezzerwizzer’s Head of Games tells all

“Everybody wants this game!”: DENKRIESEN’s Denis Görz and Ricardo Barreto on the speedy success of Arschmallows

DENKRIESEN’s Denis Görz and Ricardo Barreto on how Arschmallows caught the public’s imagination – and Hasbro’s attention…

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