Interviews

Panjango co-founder Jon Maiden on getting kids to explore the world of work through play

As the firm’s first games hit Kickstarter, we caught up with co-founder Jon Maiden to find out why Panjango’s products can play a vital role in getting kids exploring the world of work.

Zoop creators Andrew Davis, Charlie Pizzoferro and Charlie Hudson on the origins of their den building kit

Fresh from pitching Zoop at the Mojo Pitch event last month, we caught up with Andrew Davis, Charlie Pizzoferro and Charlie Hudson to find out what’s next for the den building toy.

Cartamundi’s Lewis Young on the firm’s new Make My Game platform

Via the new site, designers can create games using different components, box sizes, boards and inserts, before uploading personalised artwork to complete their game.

Mattel’s Kim Culmone on how the ever-evolving voice of the consumer fuels innovation for Barbie

We caught up with Culmone to learn more about her history in the design space, what steers the design direction of the Barbie brand and what makes the toy icon such a rich space for a designer to work in.

Thomas Quigley on the launch of his new Manchester-based product design consultancy, Thinkbot

We caught up with Quigley to learn more about his history in the design space and what he wants to bring to the toy industry with Thinkbot.

Making Things’ Fi Murray on how travel, surfing and meeting new people help fuel her creativity

We caught up with Murray to find out more about her approach to design, what Making Things can offer toy firms and why Southsea, Portsmouth is a hub of creativity.

Wow! Stuff’s Richard North on the design process behind the firm’s new Wizarding World line

Wow! Stuff CEO Richard North discusses the launch of a new collection of interactive Wizarding World products hitting shelves this summer.

HTI’s Lee Glickman on the firm’s dynamic approach to design

We caught up with HTI’s head of UK design, Lee Glickman, to find out more about the firm’s design process and why he feels it’s an exciting time to be a toy creator.

Magnus Rytterstam and Sebbe Berglund on the origins of their new throwing game, Dosa

We caught up with Rytterstam and Berglund to find out more about the origins of Dosa and why Tactic was the perfect partner to bring the concept to market.

Gutterhead Games’ Zak Walton on creativity and competition in the adult party games space

We caught up with Zak Walton to find out more about his journey with Gutterhead to date, and what to expect from Gutterhead Games’ upcoming title, Trunk of Drunk.

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