Interviews
Richard Heayes on the launch of his new invention studio, PlayLenz
We caught up with Heayes to find out why he feels just as creative now as when he first started out 25 years ago.
Pietro Righi Riva on the big screen influences behind Escape From the Aliens in Outer Space
Pietro Righi Riva is the co-founder and director at Santa Ragione, an Italian design agency dedicated to creating experimental board games and video games.
Inka and Markus Brand on the origins of their escape room-inspired Exit: The Game series
The married design team won perhaps their most prestigious award to date when Exit scooped the Kennerspiel des Jahres earlier this year.
Sushi Go creator Phil Walker-Harding on accessibility, creativity and the future of his sushi series
We caught up with the designer of Sushi Go, Imhotep and Bärenpark to discuss his accessibility-focused approach to game design.
Darren Lee Phillipson on designing toys lines, TV characters and even the office layout in his first year at Alpha
We caught up with Phillipson to find out more about the creative culture at Alpha, how his own approach to design has changed over his 25 years in the industry and how the development process went for the firm’s Toy of the Year-nominated Drone Force Angler Attack.
Hasbro’s Rich Mazel on mining and creating the world’s best play experiences
We caught up with Hasbro’s Senior Director of Global Product Acquisition to find out how he stays creative, what his top find has been this year and why the phrase “you can’t surf from the beach” has stuck with him (and it’s not just because he’s a huge Point Break fan).
ChiTAG’s Mary Couzin on helping toy and game designers get the recognition they deserve
Ahead of this month’s event (taking place from November 16th to 19th at Chicago’s Navy Pier), we caught up with Couzin to talk about where the inspiration for ChiTAG came from, what to expect from this year’s event and how she stays creative (spoiler: it involved cocktails).
Marissa Louie on the story-led design process behind her new plush line, Animoodles
We caught up with Louie to find out where the Animoodles concept originated from, why Kickstarter is a perfect launch-pad and what her work with the Designers Guild (a family of Facebook communities encompassing over 15,000 members) entails.
Inger Stevenson on why, after ten years, she’s now on a roll with Absolute Dice
We caught up with Stevenson to find out exactly what made her persevere with the concept, and get the lowdown on the next game in Absolute Dice portfolio.
Euan Lind on the evolution of his new 3D maker toy, Stems
Ahead of his first ever Toy Fair in January, we caught up with Lind to discuss where the idea for Stems stemmed from, as well as how he balances the stress of running a start up with remaining on top of his game creatively.