Interviews

Funko’s Senior Director, Product – EMEA, Sam Clapham, on licenses and the rise of Bitty Pop!

“Everyone’s a fan of something!” Sam Clapham discusses Funko’s fantastic Bitty Pop! range.

Barry McLaughlin and Jason Lautenschleger on why inventors should embrace the world of content creation

The duo at Barry & Jason Games and Entertainment discuss their recent work in content creation – and how it shapes the development of their own games.

From Roman ruins to local toy stores: World Alive’s Amy Holden talks all things Freak Marbles

How one five-minute call let Amy Holden find World Alive’s fantastic new product…

Little People, big brands: Mattel’s Giorgio Cavalli on what makes an IP right for the Little People Collector series

“It wasn’t just a good fit, it was a perfect fit!”: Giorgio Cavalli – Senior Manager for Global Brand Marketing at Mattel/Fisher-Price – discussing giving TRANSFORMERS the Little People treatment.

As Hasbro’s TRANSFORMERS turns 40, LEGO Icons Bumblebee designer Samuel Johnson reveals his creative process

More Than Meets the Eye: LEGO designer Samuel Johnson on designing a converting Bumblebee set…

“He was always on our wish list”: Agora Models’ James Franks discusses the company’s Optimus Prime build

Agora Models CEO and Owner James Franks on what makes brands ripe for the luxury model treatment.

Prolific game designer Phil Walker-Harding on 10 years of Sushi Go!

Phil Walker-Harding talks us through the 10th anniversary edition of Sushi Go! – and how the game played a big part in his decision to go full time as a designer.

Gurdeep Bains takes us inside the development of YuMe’s Netflix Gift Box

“It captures the essence and appeal of Netflix”: Gurdeep Bains – Global Creative Director for YuMe Toys – on designing 24 items across seven Netflix brands.

Whitney and Alex Kimerling discuss what makes a product right for Hootenanny Games

Hootenanny Games – products, pitching and more: Whitney and Alex Kimerling in conversation.

Unfriendly Games’ David Carmona and Karen Nguyen on the origins of their new dexterity title: Nekojima

David Carmona and Karen Nguyen discuss Nekojima… And how their first game idea arrived in a dream!

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