Fat Brain Toys’ Adam Hocherman on the role in-house development teams play in evolving inventor items
Adam Hocherman – SVP Product Design & Innovation at Fat Brain Toys – discusses some of the firm’s recent inventor launches, including Make That Most Magnificent Thing, Ultimate Treehouse and Air Toobz.
Carlos Mendoza III on how the Artisan Social Club is helping budding artists and designers to thrive
Carlos Mendoza III – Co-Founder of the Artisan Social Club – discusses how toy and game companies partner with the organisation to help nurture new talent.
Tyler Kenney – Mattel’s Director of Design for Licensed Wheels & Matchbox – discusses the “challenger spirit” that drives Hot Wheels.
John D. Clair – the designer behind acclaimed tabletop titles like Mystic Vale, Space Base and Cubitos – talks us through the development of his new party game, Ready Set Bet.
Triclops Studio’s Rob Ames and Luc Hudson on their new studio space – and why retro toys fuel creativity
Rob Ames and Luc Hudson talk M.U.S.C.L.E wrestlers, Sofubi vinyl figures and Fiendish Feet yogurt pots.
Zygomatic’s Michaël Gonçalves on the magic of Dobble – and what inventors should consider when designing for the brand
Michaël Gonçalves – Head of Studio at Zygomatic – discusses creating a game for older Dobble fans in Dobble Connect.
Sofia Dumery, SVP of Design at Melissa & Doug, discusses how inventors can innovate in the pretend play space.
Brett J. Gilbert on the challenges – and opportunities – that come with creating a fresh take on an old favourite.