Play futurist Yesim Kunter questions why some toy companies still don’t have patience when it comes to the design process, and looks at the impact that rushed ideation can have…
The Mojo Nation 100 2020 Edition launches at UK Toy Fair, as well as having a presence at the UK Inventors’ Dinner, Spielwarenmesse and US Toy Fair.
We caught up with Nudd to find out more about his history in the tabletop space and why it’s such a rewarding industry to be a part of.
We caught up with Character’s R&D operations manager to discuss his start in the world of toy design, and how he assesses the state of creativity in the industry at present.
We caught up with Walker-Harding to find out how he got his start in game design, and how self-imposed design challenges help fuel his creativity.
We caught up with Borton to find out how he got his start in toy design, and why it remains one of the most rewarding – and challenging – spaces for a product designer to ply their trade.
We caught up with Gummer to discuss her start in the industry, as well as why the quality of design in the toy space is getting better and better.
We caught up with Mayor to find out more about how she got started in the toy space, and why she believes it’s a great industry for a designer to work in.
As nominations are now open for the 2019 edition of the Mojo Nation 100, we’re speaking with some of those who made it into the book this year.
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