Mojo Nation 100 Series
We caught up with Walker-Harding to find out how he got his start in game design, and how self-imposed design challenges help fuel his creativity.
We caught up with Borton to find out how he got his start in toy design, and why it remains one of the most rewarding – and challenging – spaces for a product designer to ply their trade.
We caught up with Gummer to discuss her start in the industry, as well as why the quality of design in the toy space is getting better and better.
We caught up with Mayor to find out more about how she got started in the toy space, and why she believes it’s a great industry for a designer to work in.
As nominations are now open for the 2019 edition of the Mojo Nation 100, we’re speaking with some of those who made it into the book this year.