Mojo Nation 100 Series

Character Options’ Jon Elliott on the new product categories driving innovation in the toy space

We caught up with Character’s R&D operations manager to discuss his start in the world of toy design, and how he assesses the state of creativity in the industry at present.

Gizmos designer Phil Walker-Harding on the openness and approachability of the tabletop space

We caught up with Walker-Harding to find out how he got his start in game design, and how self-imposed design challenges help fuel his creativity.

Adam Borton on why toy design is one of the most challenging areas a product designer can tackle

We caught up with Borton to find out how he got his start in toy design, and why it remains one of the most rewarding – and challenging – spaces for a product designer to ply their trade.

Fundamentally Children’s Dr Amanda Gummer on why kids are great to design for

We caught up with Gummer to discuss her start in the industry, as well as why the quality of design in the toy space is getting better and better.

Vivid’s Lauren Mayor on how a career in toy design means never having the same day twice

We caught up with Mayor to find out more about how she got started in the toy space, and why she believes it’s a great industry for a designer to work in.

Hasbro Gaming’s Dougal Grimes on how the worlds of marketing and design are blurring

As nominations are now open for the 2019 edition of the Mojo Nation 100, we’re speaking with some of those who made it into the book this year.

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