News

Mattel to make 80% of its games colourblind accessible by end of 2024

“Mattel is committed to designing products that better reflect the world today and create positive social impact,” said Mason Williams, Global Head of Diversity, Equity, and Inclusion at Mattel.

Hachette Boardgames to bring Festival to the UK later this year

“This is a stunning production with eye-popping artwork and addictive yet accessible gameplay,” said Rob Trounce of Hachette Boardgames UK.

Brunel University London looks for toy company partners to set design brief for students

“Join us to unlock fresh perspectives and tangible results,” said Ryan Smith, Project Manager for Design Plus and Design Factory, and Placement Module Leader for Design.

Toyish Labs launches Clixo Classroom Online Portal to help bring Clixo into classrooms

“After hearing amazing feedback from teachers, we knew we had to create more resources to help educators bring creative play to their students,” said Assaf Eshet, Founder of Toyish Labs and creator of Clixo.

Pop Mart launches Despicable Me 4 figures

The range includes a rare Gru Jr. edition that collectors have a one in 144 chance to draw.

The Ugly Duck teams with Perfetti Van Melle for Chupa Chups figures

“We adore The Ugly Duck and its personality,” said Vanessa Grande, Perfetti Van Melle Area Licensing Manager.

Teens and adults fuelling growth in European toy markets, says Circana

“We’re seeing a rise in serious toy collectors, fans of pop culture and those who take gaming, puzzling and playing to another level,” said Frédérique Tutt, Global Industry Advisor for Toys at Circana.

KessCo details One Piece party game, Luffy’s Bento Panic

“We’re so proud of how the game turned out, and to get the chance to play and collaborate in the amazing world created by Oda Sensei,” said Alex Kessler, CEO of KessCo.

Ravensburger bolsters Horrified line with World of Monsters

“Horrified: World of Monsters marks our first mix-and-match rules, our first multi-phase monster challenge, and our first release at a new, more approachable price point,” said Lysa Penrose, Head of New Games Marketing at Ravensburger.

American Dream readies The Gameroom Powered by Hasbro

“Whether it’s a round of laser tag at the G.I. JOE Battle Station or drinks at the stunning Game Bar, there is something for every member of the family at The Gameroom,” said Bryan Gaus, Senior Vice President and General Manager of American Dream.

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