GPI’s Top 10 Things To Know About… Pitching
Prototypes, sizzle videos, rejection… GPI’s Product Development Manager, Al Ullman, discusses the art of the pitch.
Family games and complexity…
Game designer Ellie Dix interrogates the assumption that family games need to be simple for children to understand and play along with parents.
GPI’s Top Five Things to Know About… Successful Inventor Relations
GPI’s Product Development Manager, Al Ullman, shares five tips for companies looking to bolster their reputation in the inventor community.
GPI’s Top 10 Things to Know About… Freight
Transit times, LCL vs FCL, hidden costs… GPI’s ‘Things to Know’ series continues with this deep dive into freight.
Scrabble at 75: Deej Johnson and guests celebrate the iconic game in 7.5 fantastic sets
Deej Johnson, Ray Adler, Megan McCourt, Mike Bucher & Jim Harrison on Scrabble at 75
From Luke Skywalker to Land Rover… A look at LEGO’s selective, effective approach to licensing
Start Licensing’s Ian Downes looks at LEGO’s innovative approach to working with brands, be it youngsters with DUPLO or AFOLs (Adult Fans of LEGO) through advanced sets.
GPI’s Top 10 Things to Know About… Paper Stocks and Printing Techniques
GPI’s ‘Things to Know’ series continues with this deep dive into paper and printing.
Be a Hurdler: Do More with Less!
Brendan Boyle, Partner at IDEO and Founder of the IDEO Play Lab, looks at the roles designers inhabit… And why the toy industry needs Hurdlers!
Why Can’t We Be Friends?
Lunch Box Studio’s Carine Rosalia looks at why competition breeds camaraderie in the inventor community.
New IP – The stages to climb, conquer and celebrate
Making Things Studio’s Fi Murray takes us on a journey up the licensing mountain… But a word of warning for intrepid adventures – please read the small print!