Opinions

Open Innovation and your intellectual property rights

Matthew Veale, Senior Trainee Patent Attorney at Wynne-Jones IP covers what Open Innovation is and what it means for you and your intellectual property rights.

Building a bigger boat

There’s more games, more players and more designers around than ever before. Games designer Brett J. Gilbert takes a look at what the explosive growth of the tabletop space means for those looking to ensure their game stands out from the crowd.

Stop creativity dead in its tracks

Creative consultant, Deej Johnson, looks at how firms unwittingly hinder creativity, and what to do instead.

The story behind Sceno

Heayes Design’s Richard Heayes talks us through the inspiration behind Sceno, his new line of themed panels that bring bricks to life.

Nintendo’s Labo will almost certainly be a sales success

Ben Parfitt takes a look at the prospects for Nintendo’s new Labo launch, and what its biggest tests will be moving forward.

The journey so far…

With its Toy Fair debut just two weeks away, MURO founder Jeremy Bond looks back at the origins of the line of personal busy boards, and what’s next for the firm.

The real deal: How likeness rights can make or break a toy line

Overworld Games has claimed its recent Total Recall board game failed to reach its Kickstarter goal as fans didn’t like the fact the artwork didn’t match the actors in the movie. Start Licensing’s Ian Downes takes a look at how likeness rights are a vital part of ensuring the success of licensed toys and games.

A Day in the Life of a LEGO Designer

Matthew Ashton, Vice President of Design at the LEGO Group and head judge on Channel 4’s new LEGO Masters show, reveals what a typical day looks like within the belly of the world’s biggest toy firm.

The Crit

Heayes Design’s Richard Heayes takes a look at the single biggest issue most new inventors face: handling criticism.

Beasts of Balance Development Diary #2: Finding the fun

Lead programmer at Sensible Object, George Buckenham, lifts the lid on how the firm went about ruthlessly stripping back the early design of Beasts of Balance to make it simple, straightforward, and most importantly, fun.

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