Opinions
Deadline fast approaches for UK trade mark and design applications
Wynne-Jones IP’s Victor Caddy provides a reminder of what you need to do to register UK trade mark and design applications before this month’s deadline.
What can toy and game inventors do with speech recognition tech?
The team at kids’ speech recognition specialists SoapBox Labs look at how designers can embrace speech technology to create brand new play experiences.
Defining a creative toy and game person
Toy and Game School’s Adam Borton looks what makes a creative person, and shares some of his own tips for fuelling creativity.
Ethical innovation: Creating for children is not child’s play
Phil Tottman, Director of Development and Co-Founder at Book of Beasties, asks when does playful learning become just learning?
Clever ways that toy and game companies save costs
Toy and Game School’s Adam Borton looks at how toy and game firms save cost while maintaining the function, quality and value of their products.
Now ready for prime time: Voice-enabled experiences that entertain and educate kids
SoapBox Labs detail a new white paper looking at how voice-powered math, literacy and language tools can help kids to learn and have fun while learning.
Low-cost prototyping
Cove Design’s Caleb Vainikka explores how new designers can get to grips with prototyping without breaking the bank.
A beginner’s guide to voice-first experiences for kids
Voice technology offers education publishers, toy and game developers new avenues and approaches to creating immersive learning and play experiences
Getting started with 3D printing
Toy and Game School’s Adam Borton shines a spotlight on 3D printing, covering what printer to choose, how to set-up and why it’s perfect for prototyping toys and games.
Voice tech, toys and privacy
SoapBox Labs CEO Martyn Farrow looks at privacy concerns around voice tech and toys – and how the firm approaches building privacy-first kid-specific voice tech.