Opinions
Defining a creative toy and game person
Toy and Game School’s Adam Borton looks what makes a creative person, and shares some of his own tips for fuelling creativity.
Ethical innovation: Creating for children is not child’s play
Phil Tottman, Director of Development and Co-Founder at Book of Beasties, asks when does playful learning become just learning?
Clever ways that toy and game companies save costs
Toy and Game School’s Adam Borton looks at how toy and game firms save cost while maintaining the function, quality and value of their products.
Now ready for prime time: Voice-enabled experiences that entertain and educate kids
SoapBox Labs detail a new white paper looking at how voice-powered math, literacy and language tools can help kids to learn and have fun while learning.
Low-cost prototyping
Cove Design’s Caleb Vainikka explores how new designers can get to grips with prototyping without breaking the bank.
The software used to make toys and games
Toy and Game School’s Adam Borton runs through the best software to use when making toys and games and refining your designs.
A beginner’s guide to voice-first experiences for kids
Voice technology offers education publishers, toy and game developers new avenues and approaches to creating immersive learning and play experiences
Getting started with 3D printing
Toy and Game School’s Adam Borton shines a spotlight on 3D printing, covering what printer to choose, how to set-up and why it’s perfect for prototyping toys and games.
Voice tech, toys and privacy
SoapBox Labs CEO Martyn Farrow looks at privacy concerns around voice tech and toys – and how the firm approaches building privacy-first kid-specific voice tech.
Creative consultant Deej Johnson on how Rory’s Story Cubes help you brainstorm, problem solve and ideate
Stuck on an idea? Mojo Nation writer Deej Johnson explains how some people use Rory’s Story Cubes as a creativity tool.