Opinions
Getting started with 3D printing
Toy and Game School’s Adam Borton shines a spotlight on 3D printing, covering what printer to choose, how to set-up and why it’s perfect for prototyping toys and games.
Voice tech, toys and privacy
SoapBox Labs CEO Martyn Farrow looks at privacy concerns around voice tech and toys – and how the firm approaches building privacy-first kid-specific voice tech.
Creative consultant Deej Johnson on how Rory’s Story Cubes help you brainstorm, problem solve and ideate
Stuck on an idea? Mojo Nation writer Deej Johnson explains how some people use Rory’s Story Cubes as a creativity tool.
Creative consultant Deej Johnson on why bad brainstorming doesn’t work – and what to do instead
For many creatives, brainstorming looks great – but ultimately wastes time! In this book extract, author Deej Johnson explains why…
How to get a job making toys and games
Toy and Game School’s Adam Borton shines a spotlight on how to build a career in design, looking at some of the key skills needed to succeed.
What happens if I push that?
Timberkits Director Sarah Reast looks at why children remain fascinated by mechanisms – and how parents and toy firms have a role in helping to foster that natural curiosity and inventiveness.
License to thrill: How to make brands soar in toys and games
Heayes Design’s Richard Heayes looks at how to successfully bring brands to life in the toy and games space.
Industry legends Richard C. Levy and Ronald O. Weingartner on how to pitch ideas
Want great pitching advice? Richard C. Levy and Ronald O. Weingartner offer their top tips
How much to budget for equipment?
Toy and Game School’s Adam Borton looks at some of the key tools inventors need to create toy and game prototypes, and how you can create on a range of budgets.
Looms and Quilts
TinkerTini’s Trina McFarland looks at the many initiatives and services out there providing companies with access to inventors and outside ideas… And why a combination of them holds the key to successful external outreach.