EXG Pro’s Alan Fenwick on the rise and rise of Cable Guys
Alan Fenwick, CEO and Co-Founder at EXG Pro, on the origins of the company, the success of Cable Guys – and knowing when to kill an idea.
Moose Toys brings beauty and slime together in Gui Gui
“Moose’s expansion into new categories is always disruptive, and consumers take notice because they know we’re bringing innovation and a fresh new feel,” said Paul Solomon, CEO at Moose Toys.
IDEO’s Michelle Lee on why the choice between fun and sustainable isn’t an either/or for toy designers
Michelle Lee – Partner & Managing Director of IDEO’s Play Lab – on why the choice between delivering joy and preserving the planet isn’t an either/or for toy designers.
As Blue Orange turns 25, Thierry Denoul discusses the company’s origins – and bright future
As Blue Orange celebrates its 25th anniversary, President Thierry Denoul discusses the company’s humble beginnings – and bright future.
Dyce’s Jason Exum discusses brand collaborations with Care Bears, Miraculous and more
Jason Exum, VP of Brands and Partnerships at Dyce Games, on exciting new collaborations with Care Bears, Miraculous and Wiz Khalifa.
Hachette’s Rob Trounce talks us through the company’s exciting 2025 slate
Rob Trounce, Marketing Manager at Hachette Boardgames UK, reveals what he feels will be one of the biggest tabletop hits of 2025.
Thames & Kosmos’ Steve O’Connor on new launches, collabs – and the future of Gecko Run
Steve O’Connor, MD of Thames & Kosmos UK – talks new launches, brand collabs – and the future of Gecko Run.
Emily Charles reveals what Gibsons wants to see from inventors
Emily Charles, Head of Brand at Gibsons, on the company’s latest slate of games – and what she wants from inventors.
PhatMojo to launch Fisch toy line later this year
The Fisch toy line will launch in Fall 2025, spanning microfigures, collectible plush, deluxe plush and a ‘Captain’s Goldfish Collector Bundle’.
The Pokémon Company International celebrates year of “enormous buzz and immense demand”
“Our reputation for innovation and quality – and the brand’s sense of adventure, friendship and fun – continues to resonate with our expanding and diverse global fanbase,” said Mathieu Galante, Licensing Director EMEA for The Pokémon Company International.