Really Fun’s Ayelet Stein, Jennifer Ayers-Belinkis and Yolanda Raviv on connecting generations through play

We caught up with the Really Fun team to find out more about their approach to game design – and what brought them together.

Perch acquires Beat That! publisher Gutter Games

Gutter Games – founded by Kate and Zak Walton – specialises in family, party and drinking games, with a portfolio including Beat That!, Gutterhead and Trunk of Drunk.

Game Inventors Convention finds new home at Spielwarenmesse

“The move will make a significant contribution to ensuring that interesting ideas from international authors and inventors have access to the market,” said Spielwarenmesse’s Christian Ulrich.

Moose Toys’ James Austin-Smith on the top-secret, mould-breaking design process behind Magic Mixies

We spoke with James Austin-Smith, Innovation Director at Moose Toys, to find out more about the design wizardry behind Moose’s latest magical innovation.

People of Play kicks off Young Inventor Challenge 2021

Categories available to enter this year include Best Game, Most Fun Pet Toy and Most Sustainable.

Four days left to enter BLE’s Kelvyn Gardner License This! competition

Winners receive promotional space at Brand Licensing Europe 2022, advice from industry experts, and annual membership of Licensing International and Products of Change.

WildBrain CPLG eyes master toy partner for Mansour in MENA

“There is significant potential for building a broad cross-category merchandise program for this popular Arab hero,” said Neesha Krishna, Managing Director for MENA and South Asia at WildBrain CPLG.

Morgan Lane founder Morgan Curtis on creating a luxury Monopoly nightwear collection

We caught up with Morgan Curtis to find out more about her approach to designing nightwear – and why Monopoly proved a perfect fit for Morgan Lane.

Where do you draw the line? Artist and illustrator Joe Allard on art, toys and collectibles

Devil Design founder Joe Allard discusses his work in two dream careers.

Ingredients for a successful idea

Toy and Game School’s Adam Borton looks at why some ideas soar while others get passed on.

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