Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more
Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!
Dan Wiseman, co-founder of The Detective Society, discusses escape-room games, creativity – and pitching on Dragons’ Den
The Detective Society’s Dan Wiseman on his Dragons’ Den appearance and finding inspiration.
Alfred Hitchcock’s Rear Window gets the tabletop treatment from Funko Games
The game sees one player assume the role of the Director who must communicate clues – all without uttering a word – to help players uncover the murderer.
“Keep it bold and simple”: Ryan Noonan – Art Director at GPI – on how games grab attention
Ryan Noonan, Art Director at GPI, talks us through his creative process – and we discuss whether we’re in a golden age for board game art.
Mattel details limited-edition Barbie collabs with female-founded companies for Women’s History Month
The range includes an Autumn Adeibgo headband, a candle from NETTE and shoes by Larroude – with proceeds going to the Barbie Dream Gap Project.
Embracer Group completes €2.75bn acquisition of Asmodee
Asmodee CEO Stéphane Carville, together with his management team, will continue to lead the group.
Richard C. Levy discusses the legacy of his friend, legendary inventor Ralph Baer
Celebrating 100 years since the birth of Simon co-inventor, and father of the video game, Ralph Baer.
The Op’s Sean “Fletch” Fletcher on bringing the Disney Sorcerer’s Arena mobile game to the tabletop
Sean “Fletch” Fletcher, Senior Game Designer at The Op, tells us how the team translated a hugely popular mobile gaming experience into an exciting new board game brand.
“Almost everything we develop is born out of our manufacturing roots”: GPI’s David Blanchard on the studio’s design capabilities
David Blanchard – Vice President of Business Development and Design and Development Lead at GPI – on creativity, collaboration and the studio’s vast design capabilities.
Why design? Industry figures tell us what set them on the path to design
A love of toys? An inspirational teacher? An eye-opening exhibition? We asked figures from across the world of toy and game design what set them on the path to working in design and development.