Tim Sharville on designing Gunpowder Studios’ first children’s game in Rabbito
Tim Sharville – Creative Director at Gunpowder Studios – discusses creating games that have as little ‘admin’ as possible.
Empathy: The core connecting strategy
The Insights Family looks at how children are showing an increasingly heightened awareness of issues like bullying and gender equality – and what it means for toys that promote empathy.
Before, during, and after the pitch: Adam Hocherman, of Fat Brain Toys, on when he can be flexible
SVP of Product Development and Innovation at Fat Brain Toys, Adam Hocherman, on their after-pitch process…
Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea
Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.
InventRight teams with Ed Gartin and April Mitchell to launch Tabletop Game Design course
“If you have been trying to get into inventing games that are sellable, licensable, and profitable, then this is the course for you,” said Ed Gartin.
MasterPieces launches NASA games, puzzles and building kits
“NASA will continue to be a world leader in the exploration of space throughout the next decade, and MasterPieces can now bring that future to our customers,” said David Rolls, President and Founder of MasterPieces, Inc.
Mattel’s Kim Culmone on why the inventor community remains an essential element of Barbie’s ongoing success
Kim Culmone – Senior Vice President of Design, Barbie and Fashion Dolls at Mattel – sheds light on the collaborative creative process between inventors and her in-house team of designers.
Starting up, carrying on and creating lots… Rebecca Bleau and Nicholas Cravotta on running Bluematter Games
The founders of Bluematter Games reveal how – and where – they generate ideas.
Hasbro’s Monopoly Throwback Token Vote will see one retired playing piece return
“We know that fans across the globe have been missing the tokens of their childhood, and now is the chance to take a trip down memory lane and bring one back!” said Adam Biehl, SVP and General Manager of Hasbro Gaming.
Rocket Licensing eyes games and puzzles partners for Little People, Big Dreams
“We’re really looking forward to bringing the property into the homes and lives of children across a wide range of consumer products,” said Charlie Donaldson, joint MD at Rocket Licensing.