Warhammer stickers and trading cards on the way from Panini

“We are privileged to be given the opportunity to work on such a popular IP with a dedicated fanbase,” said Jess Tadmor of Panini UK.

GPI President Michael Fisher on creativity, collaboration and why the games space has never been better

GPI President Michael Fisher shares his team’s approach to ideation, his own thoughts on creativity and details the company’s evolution into a design and development powerhouse.

Talking Games: Will Wordle’s popularity have a knock-on effect in the board game space? And what’s key to creating great word games?

We asked industry figures for their thoughts on the success of Wordle and find out if its popularity could impact the board game space.

Portal Games bolsters its Detective range with Batman

“While many games fight like Batman, our games will challenge you to think like Batman,” says Ignacy Trzewiczek, CEO and lead writer/designer of the game series.

Wow! Stuff signs as master toy partner for Odo

“Everything Odo stands for resonates and aligns with our own values,” said Wow! Stuff’s Director of Licensing, Kenny McAndrew.

Kate Gibson and Sam Goodburn discuss the vital work of The Diversity and Inclusion Team at Gibsons

Team members from Gibsons on adapting, learning and building a culture of inclusivity and diversity.

Come and see us at London Toy Fair

Mojo Nation is exhibiting at next week’s London Toy Fair at Stand B38.

Patrick Adom on founding Very Puzzled, a lack of representation, and early licensing deals

Very Puzzled founder Patrick Adom discusses jigsaws with purpose and the inspiration behind his brand.

Inside Out of Order – Part 3: Product developer Emma Kilby on cheeky hurdles and risky jumps

Former Gibsons product developer Emma Kilby discusses design, direction and diversity.

Numskull Designs’ Karl Mizen on giving iconic characters the rubber duck treatment with Tubbz

Karl Mizen, Creative Director at Numskull Designs, tells us about the origins of Tubbz – and which character has been the toughest to ‘duckify’ so far.

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