Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games
We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
McMiller enjoys Kickstarter success with plastic-free pirate game, Fire in the Hole
“We set ourselves a mission to create the most sustainable game possible,” said McMiller’s David McGranaghan.
Staff Designer Erica Bouyouris on developing games… And the best thing about working for Spin Master!
Spin Master’s Erica Bouyouris reveals why the story of games remains the most important thing…
Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more
Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!
Dan Wiseman, co-founder of The Detective Society, discusses escape-room games, creativity – and pitching on Dragons’ Den
The Detective Society’s Dan Wiseman on his Dragons’ Den appearance and finding inspiration.
Alfred Hitchcock’s Rear Window gets the tabletop treatment from Funko Games
The game sees one player assume the role of the Director who must communicate clues – all without uttering a word – to help players uncover the murderer.
“Keep it bold and simple”: Ryan Noonan – Art Director at GPI – on how games grab attention
Ryan Noonan, Art Director at GPI, talks us through his creative process – and we discuss whether we’re in a golden age for board game art.
Mattel details limited-edition Barbie collabs with female-founded companies for Women’s History Month
The range includes an Autumn Adeibgo headband, a candle from NETTE and shoes by Larroude – with proceeds going to the Barbie Dream Gap Project.
Embracer Group completes €2.75bn acquisition of Asmodee
Asmodee CEO Stéphane Carville, together with his management team, will continue to lead the group.
Richard C. Levy discusses the legacy of his friend, legendary inventor Ralph Baer
Celebrating 100 years since the birth of Simon co-inventor, and father of the video game, Ralph Baer.