GPI’s Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy on mistakes new companies make – and how to avoid them
Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy tell us how GPI helps those new to the industry – and what some of the most common missteps.
TOMY joins Mojo Pitch 2022
“As with previous years, Mojo Pitch serves as an important pipeline for new ideas and we are really excited to see both new and familiar faces later this year,” said TOMY’s Alpesh Patel.
Spin Master wins IP protection cases in China
The cases concerned Bakugan patent infringement and counterfeit Paw Patrol toys.
Vivid Goliath gives Casefile podcast the board game treatment
“The public is fascinated by true crime, so to be launching the board game version of such a successful podcast as Casefile is hugely exciting,” said Ben Hogg, Marketing Manager at Vivid Goliath.
Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games
We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
McMiller enjoys Kickstarter success with plastic-free pirate game, Fire in the Hole
“We set ourselves a mission to create the most sustainable game possible,” said McMiller’s David McGranaghan.
Staff Designer Erica Bouyouris on developing games… And the best thing about working for Spin Master!
Spin Master’s Erica Bouyouris reveals why the story of games remains the most important thing…
Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more
Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!
Dan Wiseman, co-founder of The Detective Society, discusses escape-room games, creativity – and pitching on Dragons’ Den
The Detective Society’s Dan Wiseman on his Dragons’ Den appearance and finding inspiration.
Alfred Hitchcock’s Rear Window gets the tabletop treatment from Funko Games
The game sees one player assume the role of the Director who must communicate clues – all without uttering a word – to help players uncover the murderer.