Teacher Jack Andrews on how he and his students created TOMY’s Active Snap

We caught up with Jack to find out more about the game’s route to market, why TOMY was the perfect fit, and what to expect next from his team of teen design stars.

LEGO commits to reducing its absolute carbon emissions by 37% by 2032

“We are committed to building a better planet for future generations and that means stepping up efforts to reduce carbon emissions across our entire value chain,” said Tim Brooks, VP of Environmental Responsibility at LEGO.

Brexit and design protection: Hobson’s Choice?

Wynne-Jones IP Director and Trade Mark Attorney, Victor Caddy, looks at the imminent and far-reaching effects that Brexit will have on design protection for toy and game companies and inventors.

DoodleMeeple platform launches to connect game publishers with artists, sculptors and playtesters

New platform allows publishers of all sizes to connect with a wide range of talent, spanning artists, sculptors and graphic designers, to rules editors, playtesters and game developers.

Bop It’s Dan Klitsner on creative techniques, his favourite inventions and more

Serial inventor Dan Klitsner discusses RITE Ideas, Opposites, Relentless Listening – and the trap of developing variations.

KID Group co-founder Dan Klitsner on Bop It’s origins, his dream job… And the importance of champions

In the first of a two-part chat, inventor Dan Klitsner talks about the career he’s yet to have, rejection – and why champions are as important as sizzles.

Products of Change launches as new membership hub to help drive sustainable change

“I am so thankful to everyone who has been a part of the Products of Change journey thus far and feel very positive about the long-term collective impact we really can all make together,” said Products of Change founder, Helena Mansell-Stopher.

Mattel to launch Fisher-Price line for Gus: The Itsy Bitsy Knight

“From the moment we first saw the world of Gus: The Itsy Bitsy Knight, we were drawn to its compelling story,” said Nick Karamanos, SVP of Entertainment Partnerships, Mattel.

Asmodee Research details first thesis project exploring cognitive effects of board gaming

“We are convinced that playing games harbours greater potential and can play a truly educational and developmental role in our society,” said Stéphane Carville, CEO of the Asmodee Group.

Phil Tottman and Yesim Kunter on playful learning, mental health and the growth of Book of Beasties

With new products on the way, and a collaboration with play expert Yesim Kunter in full swing, we caught up with both Phil Tottman, CEO and founder of Book of Beasties, and Yesim to find out more about the company’s approach to game design.

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