Big G Creative debuts new games, Cluckle and Corner Crush

“With Corner Crush and Cluckle, we’ve taken popular, classic game play and elevated the fun factor,” said Steven Anne, Creative Director at Big G Creative.

Marty Pardoe of Bubblegum Stuff discusses notebooks, Post-its and product design

Bubblegum Stuff product designer Marty Pardoe on having ideas – and not being a scarecrow.

WooHoo Workshop’s Courtney Pearson on inventing, inspiration and ideas that arrive in dreams

We chat with WooHoo Workshop’s Courtney Pearson about where ideas come from, her education in toy design – and why now is a good time to be an inventor.

Mattel Creations teams with Shepard Fairey for latest UNO Artiste Series launch

“I was honoured to work with a brand as iconic as UNO to translate my artistic vision to this medium,” said Fairey

Amanda Gummer discusses how her Good Toy Guide is joining forces with The Toy Association to look at STEAM Toy Assessment

Research psychologist Dr. Amanda Gummer on why STEAM Toy Assessment needs structure.

Modiphius brings Bond baddies into board games with SPECTRE

SPECTRE has been a collaboration between Kaedama – a team of award-winning French game designers consisting of Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière – and the Modiphius design team.

Clever ways that toy and game companies save costs

Toy and Game School’s Adam Borton looks at how toy and game firms save cost while maintaining the function, quality and value of their products.

Spin Master’s Tal Schrieber reveals the three biggest mistakes inventors make

Tal Schreiber from Spin Master on the difference between inventors and designers.

HarperCollins joins Recycle to Read campaign

“It’s fantastic to be able to announce that the Recycle to Read campaign will be working with HarperCollins to reward schools with books for their participation in the scheme,” said Katy Newnham, founder of Wastebuster.

Now ready for prime time: Voice-enabled experiences that entertain and educate kids

SoapBox Labs detail a new white paper looking at how voice-powered math, literacy and language tools can help kids to learn and have fun while learning.

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