Eaglemoss Hero Collector’s Stella Bradley on designing high-end advent calendars for Star Trek, Doctor Who and The Beatles
We caught up with Stella Bradley, Head of New Product Development at Eaglemoss Hero Collector, to find out more about the creative process behind the new collection.
Nerf Ultimate Championship VR experience coming to Oculus Quest
“It translates the imaginative play, high physicality and fun competition that characterises the property to an all-new and exciting medium for our fans,” said Hasbro’s Scott Ozarski.
Co-inventor David Garrett discusses the HEYKUBE and how it got to market
Get ready for the HEYKUBE! Co-inventor David Garrett on a cube puzzle with a twist.
Hasbro, Moose and PlayMonster among nominees for Licensing International Excellence Awards 2021
In the Best Licensed Collaboration Award category, Nerf’s Travis Scott partnership and Adidas’ Crayola range are both in contention.
USAopoly joins Virtual Mojo Pitch 2021
“Last year’s virtual event surpassed our expectations, and therefore we are thrilled to participate again,” said Tony Serebriany, Senior Director of Inventor Relations and International Sales, USAopoly.
Wynne-Jones IP launches new division dedicated to designers, content creators and innovators
“Design registration is complex, arcane and often misunderstood,” said Victor Caddy, who heads up the new Designs team.
PlayMonster joins Virtual Mojo Pitch 2021
“Each year we look to this event for fresh, globally inspired ideas from the inventor community it attracts,” said PlayMonster’s Adam Hocherman.
Moose readies toys, tournaments and an animated series for Akedo
“It’s the most dynamic battling toy ever, and with deep collectability and engaging entertainment, we are delivering a fully-rounded experience that meets kids where they are,” said Ronnie Frankowski, chief marketing officer at Moose Toys.
The Bamboozle Brothers, Sen-Foong Lim and Jay Cormier, discuss games, clues and Scooby-Doo
Sen-Foong Lim and Jay Cormier – creators of Junk Art, Akrotiri and more – on Scooby-Doo: Escape from the Haunted Mansion.
A beginner’s guide to voice-first experiences for kids
Voice technology offers education publishers, toy and game developers new avenues and approaches to creating immersive learning and play experiences