Brian Wilk, VP of Product Development at Hasbro, shares details of the challenges in infusing voice technology into Monopoly.
“Following a successful Mojo Pitch event last year, Seven Towns is looking forward to this year’s event, where we hope to connect with many new talented inventors,” said Steve Perrin, Senior VP of Design and Production at Seven Towns.
Kate Gibson on how Gibsons’ relationship with the inventor community has evolved over the firm’s 100-year history
We caught up with Gibsons MD, Kate Gibson, to find out more about the history of the company, and how the firm’s relationship with the inventor community has blossomed over the years.
“The connected play landscape was designed to provide a single, consolidated view of the companies and collaborators breaking barriers through the emerging technologies and the power of play,” said Collabsco’s Valerie Vacante.
The move follows a study by the BTHA across online platforms that found 58% of toys selected for assessment were non-compliant with the toy safety regulations in the UK and 22% of the total had serious safety issues.
“TCG Toys is excited to be a part of such an innovative event, and we are looking forward to meeting the outstanding talent that will be featured,” said Michael Albert, President and CEO of TCG Toys.
“Hot Wheels began innovating vehicle play over 50 years ago and now, we are doing it again with Hot Wheels id,” said Chris Down, Chief Design Officer at Mattel.
Fundamentally Children, Spin Master and John Lewis to discuss the ‘State of Play’ at Toy and Game Design Conference
“This session will have the entire eco-system covered, from concept ideation, to pitching, to what makes something a great fit for the shelves of John Lewis,” said Mojo Nation’s Billy Langsworthy.
We caught up with Walker-Harding to learn more about the inspiration behind the new series, and how they differ from the play experiences of previous ‘escape room’ games.
The firm behind Beasts of Balance and When In Rome will now operate as Niantic London.