Beasts of Balance Development Diary #1: Prototyping

In the first of a new series of pieces from Sensible Object looking at the development process behind its new edition of Beasts of Balance, lead designer Tim Burrell-Saward talks us through the initial prototyping stage.

Watch: Where Do Ideas Come From?: a short film on the nature of inspiration

Directed and edited by Andrew Norton, the short film sees creatives including filmmaker David Lynch and skater Ray Barbee share ideas about ideas.

IDW Games to launch raft of games based on classic Nickelodeon IP

IDW Games has teamed up with Nickelodeon to bring its classic properties to the world of board games.

Nominations now open for 2017 TAGIE Awards

Nominations are now open for the 2017 Toy & Game Innovation Awards (TAGIEs).

Franchise brands and games drive revenue growth for Hasbro in Q2 2017

Hasbro’s net revenues for Q2 2017 increased 11 per cent to $972.5m versus $878.9m in 2016.

Rob Daviau sheds light on the collaborative design process behind Pandemic Legacy Season 2

We caught up with Daviau to discuss the origins of the Legacy concept and what he makes of the state of creativity in the games space.

Our toy experiences should be “visual, on demand, adaptive and interactive”, says Mattel CEO

Mattel CEO Margo Georgiadis – formerly of Google – outlined her plan to win over Generation Alpha at Fortune’s Brainstorm Tech conference.

Design your future in toys

Heayes Design’s Richard Heayes takes a look where’s best to start if you’re looking to break into the world of toy and game design.

Sensible Object to develop game concepts that utilise voice AI as part of Amazon Alexa Accelerator

In addition to the Accelerator’s 13-week schedule of mentorship, training and collaboration, Sensible Object will develop new game concepts that illustrate the potential of voice Artificial Intelligence to augment the play experience.

Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time

We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.

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