LEGO to invest up to $400m over three years to accelerate sustainability efforts

Firm will be phasing out single-use plastic bags from LEGO boxes in latest move to make all packaging sustainable by 2025.

Hasbro’s Guess Who? Hometown Helpers to raise funds for No Kid Hungry

No Kid Hungry is a campaign focused on ending childhood hunger in the United States.

LEGO teams with Levi’s for new apparel line that can be customised with LEGO DOTS

The collection features the first-ever flexible LEGO baseplate, onto which fans can create their own customised designs using LEGO DOTS.

Ravensburger’s Benn Bramwell and Leah Smith on what they look for in every product

Leading up to the Mojo Nation pitch, we caught up with Ravensburger’s Benn Bramwell, Senior International Product Manager for Children’s Games, and Leah Smith, Junior Product Designer.

TOMY team members Tom Yamazaki and Mizunuma-san on designing Screwball Scramble Level 2: a sequel that’s an equal!

Screwball Scramble is a mono, manic, marble-moving game that first hit shelves in 1979. Forty years on, the TOMY team launches a sequel that’s also an equal! We climb the tilting walkway of curiosity to find out more…

The LEGO Group’s Samuel Johnson on Seinfeld, Voltron and LEGO Art

How do you become a LEGO designer? What goes into turning classic TV shows like Seinfeld into a LEGO set? And what inspired LEGO Art range, the firm’s new line of sets that allow fans to create LEGO pop art masterpieces? All this and more is explored in this interview with Samuel Johnson, Design Manager at The LEGO Group and Creative Lead for LEGO Ideas and LEGO Art.

Pete Ridgewell on the launch of his new product development studio, Spectrum

We caught up with Pete Ridgewell to learn more about what Spectrum can offer inventors and toy firms, as well as how he’s been fuelling his creativity in lockdown.

LEGO sees revenue grow 7% in first six months of 2020

“The strong results are due to our incredible team,” said The LEGO Group CEO, Niels B. Christiansen.

Watch: The Art of Play

How important is great artwork in selling toys and games? What’s the key to thriving as a freelance artist in the play space? Why does the romantic idea of ‘the starving artist’ do more harm than good? All this, and more, is covered in this Art of Play panel session.

Watch: Identity Games’ JM Duparc on creating fear in Nightmare Horror Adventures

As Identity Games prepares to launch its latest title – Nightmare Horror Adventures: Welcome to Crafton Manor – we ask, what does it take to create a genuinely scary board game?

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