Products of Change’s Helena Mansell-Stopher on why designers play a key role in making the toy industry more eco-friendly
We caught up with Helena to learn more about the Products of Change group, and what role the toy and game design community have to play in help the industry be more eco-friendly.
Licensing Week, a virtual event spanning keynotes, matchmaking and a digital exhibition, dated for June
Online-only event from Global Licensing Group and Licensing International will take place from June 15th to 19th.
The right (and wrong) ways to receive inventor pitches
Having both pitched concepts and been pitched to, Kids Brand Insight’s Steve Reece shares his thoughts on what inventor relations execs should remember when receiving pitches.
From gorillas to gaming: Conservation expert Richard Milburn on raising awareness, and funds, with Conservation Crisis
One year on from the launch of Conservation Crisis, we caught up with Richard to learn more about his journey in the board game space so far.
The Toy Association to host series of virtual market weeks called Toy Fair Everywhere
Virtual market week attendees will be able to explore a calendar of daily events, browse exhibitors by category, and book appointments for virtual demos and chats.
“Houston, we’ve had a problem.”
Exactly fifty years ago to the day – April 13, 1970 – Apollo 13 astronauts James A. Lovell and John L. Swigert both said these words to NASA Mission Control. Usually misquoted in the present tense, the sentence marks the start of one of the most extraordinary stories of creativity on or off the face of the planet…
Brand Designs: Rockpool’s Vickie O’Malley talks experiential licensing, flexible thinking and Wes Anderson
We caught up with O’Malley to learn how inventors can work closer with the licensing community, and find out why she’d love the chance to develop a licensing programme around Wes Anderson’s portfolio of movies.
Oscar Lhermitte and Hayri Bulman on creating Cody Block; a wooden toy that helps kids get to grips with coding
As the toy hits Kickstarter, we caught up with Hayri and Oscar to learn more about the development process behind Cody Block, and why play is such a great means of helping children grasp the ins and outs of coding.
QUBS Toys debuts Cody Block, a screen-free wooden toy that teaches kids coding
“My aim is to create a toy that blends classic wooden toys with electronics and helps kids navigate this increasingly digital world,” said Hayri Bulman, founder of QUBS.
Brand Designs: Start Licensing’s Ian Downes on creativity, ‘brand DNA’ and bringing Wallace & Gromit into board games
This week, we’re catching up with Ian Downes, Director at Start Licensing and co-founder of Brands Untapped, a brand new experiential licensing event launching in March 2021.