Patti Becker from Becker Associates on where agents add value, success at Mojo… And the secret of their longevity
We caught up with Patti to hear what she hopes to discover at the 2020 Mojo Nation pitch – and what she accomplished at the 2019 event…
Elizabeth Ganrude – Senior Manager of Product Design at Learning Resources – on teamwork, feeding creativity… And having award-winning ideas
Elizabeth Ganrude is Senior Manager of Product Design at Learning Resources. In a rare interview, Liz here talks to us about empathy, how she feeds her creativity, the team she’s with… And repeatedly having award-winning ideas.
Game designer Reiner Knizia on lockdown, creativity and My City
Reiner Knizia – the prolific game designer behind over 700 games, including Lost Cities, Modern Art and new Kosmos title My City – discusses how he got started in game design, shares his top tips for fuelling creativity and reveals the game he wishes he came up with!
Inside Trapped: A New Kind of Escape Room Game
This session looks at the design and invention process behind Trapped, a new series of escape room games published by Golden Bear that turns any room in your house into an escape room.
PlayMonster’s Tim Kilpin on the firm’s biggest ever launch: Snap Ships
We caught up with Tim Kilpin, President at PlayMonster, to find out more about his journey in the industry to date, and why PlayMonster’s latest launch – Snap Ships – is something special.
Inside Spin Master’s Toy Invention Program
How has Spin Master’s Toy Invention Program at Shenkar helped to create a thriving inventor scene in Israel? What’s the difference between a design course and an toy invention course? And with Spin launching a similar program in Canada last year, what does future international expansion for the course look like?
Watch: Desert Island Picks with… Darren Lee Phillipson
If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why? That’s the question that WordWhizz Deej Johnson is posing to Alpha’s Darren Lee Phillipson in this Desert Island Picks interview.
Watch: Playing with Brands
What makes for great licensed toys and games? How can brands successfully engage with the inventor community? And what are licensors looking for in a perfect toy partner? All this and more is explored in the Playing with Brands Panel session.
Watch: Life as a Solo Inventor
This panel delves into the good, the bad and the ugly of life as a solo toy inventor; looking at the importance of collaboration, whether companies treat solo creators different from bigger invention studios and what some of the perks of going it alone are.
Watch: 90 Years of Fisher-Price
Celebrating 90 years of Fisher-Price, this panel session features Fisher-Price designers and external inventors discussing why Fisher-Price has thrived for so long, and what the key is to creating great product for the brand.