How Pass the Pigs brought home the bacon: David Moffat on olives, beer and 74 million swine

On one of his rare U.K. stopovers, we met with David Moffat, the inventor of Pass the Pigs, a classic that has enjoyed over 37 million sales.

BTHA’s Natasha Crookes to take on Vitality Big Half Marathon to raise funds for The Toy Trust

The Toy Trust raises money to give to children’s charities all around the UK and overseas and of her challenges.

Phil Sage on the collaborative design effort that went into Hasbro’s D-O Interactive Droid

With multiple modes of play and functions spanning a self-balancing wheel, moving head and antennas, sound effects and light-up LED eyes, we caught up with Hasbro’s Phil Sage to learn more about what went into creating the D-O Interactive Droid.

Mattel’s Creatable World range and Kano’s buildable PC make TIME’s 100 Best Inventions of 2019 list

To assemble the list, TIME solicited nominations across a variety of categories from its editors and correspondents around the world.

Rebellion launches new board game division in Rebellion Unplugged

The first game from the new offshoot will be Sniper Elite the Board Game, based on the studio’s bestselling tactical shooter series.

Games to Get’s Luke Evans on helping players get to know each other with Sussed

Luke Evans, lead product designer at Games to Get, talks us through the success of the firm’s range of Sussed card games.

Designer Brett J. Gilbert on why it’s great to find a publisher who likes your game, but it’s better to find one who can improve it

Fresh from seeing three of his games – Mandala, Chocolate Factory and Maya – launch at Essen 2019, we caught up with Brett J. Gilbert to learn more about the development process behind them.

PlayMonster acquires Kahootz Toys

“This is PlayMonster’s largest acquisition to-date and we’re thrilled to continue our multi-category growth strategy building and adding classic brands while expanding our footprint in the activity and stationery aisles,” said Bob Wann, Chief PlayMonster of PlayMonster.

From a dream to a TOTY nomination: Angie Cella on her four-year journey to bring Blinger to market

With a journey that involved Kickstarter campaigns, different designs and even saw her selling her home to fund the project, we caught up with Angie to learn more about her four-year journey to bring Blinger to market.

Barry & Jason Games’ Barry McLaughlin and Jason Lautenschleger on creativity, Bill & Ted and ‘Brain Blasts’

We caught up with Barry and Jason to learn more about their collaborative design process, and how their approach to game ideation changes when working with a IP like Bill & Ted.

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