Days of Wonder teams with Amazon to bring Alexa skills to Ticket to Ride
“Ticket to Ride is a fast-paced, immersive board game experience that is now being elevated by voice,” said Joe Balzarini, Director, Alexa Skills.
Pressure Games launches Wefunder campaign for its debut toy, Countdown
Founded in late 2018, Pressure Games aims to create toys that merge technology with traditional play themes.
Spin Master welcomes toy invention students for workshops, tours and talks
“This was an incredible opportunity for students as it allowed them to understand and learn from the inner workings of a world-renowned, leading-edge organisation in the field of toy invention,” said Lorena Escandon, academic coordinator and instructor of the toy invention course series.
Toy Retailers Association unveils DreamToys 2019 list
“This year’s DreamToys top 12 selection is an exciting mixture of the year’s biggest brands and kids favourites that will delight children up and down the country this Christmas,” said Gary Grant, chair of the DreamToys selection committee.
Fundamentally Children launches the Christmas Good Toy Guide 2019
The second annual Guide landed in the homes of The Sunday Times readers last weekend to kick off a mammoth Christmas campaign for the company.
2020 Toy of the Year finalists unveiled
A raft of inventor items make the list, including Wicked Cool Toys’ Blinger, Spin Master’s Candylocks dolls and Megableu’s Heist.
Three simple (but not obvious) tips on playtesting
Gamely Games’ Hazel Reynolds shares three important things she’s learnt about playtesting (spoiler: you can’t rely on your mum!) .
PlayMonster’s Adam Hocherman on his industry pet peeve, three tips on pitching and why he’s on your side
PlayMonster’s VP of New Business, Adam Hocherman, sheds light on his approach to finding great concepts, and tells us why he’ll never “pass” on an idea.
Prolific inventor Maureen Hiron on having ideas – and the daftest thing a game designer can do
We caught up with Maureen at one of her game signings to learn more about her history in the industry, and find out what advice she’d give new inventors.
Galactic Sneeze’s Sara Farber and Bryan Wilson on goat yoga, Kikkerland and why game design is like improv
We caught up with Galactic Sneeze to find out where the ideas for their new range of games came, and how many classes of goat yoga it took for Sara and Bryan to nail the trend’s transition into party games.