Calliope Games tightens up distribution channels in bid to curb counterfeits

Firm is partnering with Alliance Game Distributors and ACD Distribution in the US, and Universal Games Distribution in Canada, with other international markets currently under review.

LEGO teams with Nintendo for interactive Super Mario sets

“By seamlessly incorporating the latest digital technology, LEGO Super Mario is a highly social, interactive and collaborative experience for kids,” said LEGO’s Julia Goldin.

Three lightbulb moments at Amazon HQ

Robots, voice-based games and giant plant walls. Hazel Reynolds from Gamely Games shares three realisations from her time at the Amazon headquarters in Seattle.

Beyond the Product: 360° thinking for IP

Making Things’ Fi Murray looks at how broad thinking can help transform one killer invention into a hot new brand spanning multiple product categories…

Nominations now open for the Play Creators Awards 2020

Categories include Toy Designer of the Year, R&D Team of the Year and Design Icon.

Nextoy founder Robert Fuhrer on defying gravity, proof of concepts and being an I.D.I.O.T.

With creations spanning gaming classics like Crocodile Dentist to the KenKen puzzle brand, we caught up with Nextoy’s Robert Fuhrer to learn more about a glittering career in toys and games.

Fat Brain Toy Co. joins Mojo Pitch 2020

“Fat Brain Toy Co. found the Mojo Pitch event in London this past September to be one of the best during the entire year!,” said Fat Brain Toy Co.’s Director of Product Development, Erik Quam.

WATCH: University Games’ Bob Moog talks game design with Stupid Deaths inventor David Snow

At this year’s New York Toy Fair, University Games president Bob Moog sat down with The Fantastic Factory’s David Snow as part of the firm’s UG Studios video series.

Product developer Emily Charles on working for Gibsons, Nora the dog and the one thing inventors must have

We caught up with Emily to learn more about what her role at Gibsons entails and what inventors need to know about pitching concepts to the firm.

Patience is a Virtue

Play futurist Yesim Kunter questions why some toy companies still don’t have patience when it comes to the design process, and looks at the impact that rushed ideation can have…

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