2020 Toy of the Year finalists unveiled

A raft of inventor items make the list, including Wicked Cool Toys’ Blinger, Spin Master’s Candylocks dolls and Megableu’s Heist.

Three simple (but not obvious) tips on playtesting

Gamely Games’ Hazel Reynolds shares three important things she’s learnt about playtesting (spoiler: you can’t rely on your mum!) .

PlayMonster’s Adam Hocherman on his industry pet peeve, three tips on pitching and why he’s on your side

PlayMonster’s VP of New Business, Adam Hocherman, sheds light on his approach to finding great concepts, and tells us why he’ll never “pass” on an idea.

Prolific inventor Maureen Hiron on having ideas – and the daftest thing a game designer can do

We caught up with Maureen at one of her game signings to learn more about her history in the industry, and find out what advice she’d give new inventors.

Galactic Sneeze’s Sara Farber and Bryan Wilson on goat yoga, Kikkerland and why game design is like improv

We caught up with Galactic Sneeze to find out where the ideas for their new range of games came, and how many classes of goat yoga it took for Sara and Bryan to nail the trend’s transition into party games.

Students from five different countries to take part in the Miffy Design Challenge

The design challenge is inspired by the work of Miffy creator, illustrator, artist and graphic designer Dick Bruna and will task students with designing a plush toy.

Meo Mio’s Paul von Mohr talks creativity, Pound Puppies and how to secure a “yes” in a “no” industry

We caught up with Paul to learn more about his history in the toy space, as well as find out his key piece of advice for inventors who are just starting out.

SG Labs’ Michael Gramelspacher and Rory Sledge on Yellies, Bang Zoom and the best way to have ideas

SG Labs’ Michael Gramelspacher and Rory Sledge talk us through their beginnings in the toy space, as well as lifting the lid on their fruitful partnership with Bang Zoom.

Award-winning game designer Andrew Harman on simplicity, playtesting and success at The Gruffalo Design Challenge

With an award-winning dice game to his name, and a new collection hitting shelves soon, we spoke to Andrew about The Gruffalo, the hardest part of his process… and ABBA

The formula for successful toy and game inventing

Inventors looking to build and sustain a successful career need to embrace the quality x quantity formula, says Kids Brand Insight’s Steve Reece.

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