Gizmos designer Phil Walker-Harding on the openness and approachability of the tabletop space

We caught up with Walker-Harding to find out how he got his start in game design, and how self-imposed design challenges help fuel his creativity.

BLE 2018 enjoys highest visitor numbers to date

“Thousands of meetings were held, our seminar programme and Live Kitchen demos were extremely successful, and exhibitors proclaimed it ‘their best BLE ever’”, said brand director Anna Knight.

Creative Industries Federation to host Creative West Midlands event next month

The event will focus on preparing for future demand in the creative industries talent pipeline in the West Midlands.

Hasbro backs Rising Stars category of Mojo Nation 100

“Celebrating new talent and inviting new voices to the table is imperative to keeping our business exciting and fresh,” said Hasbro’s Rich Mazel.

Hasbro sees net revenues drop 12% in Q3 2018

“The global Hasbro team is effectively managing our business forward through a very disruptive year,” said Brian Goldner, Hasbro’s chairman and chief executive officer.

Wynne-Jones IP returns as headline sponsor for 2019 edition of Mojo Nation 100

“Wynne-Jones IP is delighted to be once again supporting the Mojo Nation 100, which champions design creativity and innovation in the toy and game industries,” said Victor Caddy, trade mark attorney and partner at Wynne-Jones IP.

Adam Borton on why toy design is one of the most challenging areas a product designer can tackle

We caught up with Borton to find out how he got his start in toy design, and why it remains one of the most rewarding – and challenging – spaces for a product designer to ply their trade.

Designers behind The River, Shadows: Amsterdam and Pandemic: Fall of Rome to grace Asmodee’s Spiel 2018 live stream

Asmodee will be streaming live on Twitch from Spiel, in Essen, from the October 25th to 28th.

The Insights People secures investment from SuperAwesome

“Our strategic partnership with SuperAwesome indicates the great strides The Insights People has rapidly made,” said Nick Richardson, CEO of The Insights People.

Reach Robotics’ MekaMon V2 “pushes consumer robotics beyond the novelty factor”

“Our ambition has always been to deliver the world’s first gaming robot to the mass market and we’re starting to realise that with V2,” said Reach Robotics CEO and co-founder, Silas Adekunle.

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