Gamely’s Hazel Reynolds on game design, creativity and Dragons’ Den
We caught up with Reynolds to learn more about where she find inspiration for games, and whether her appearance on Dragons’ Den was as scary as it sounds.
Ethical Toy Program teams with Save the Children to expand well-being programs
Partnership kicks off with a webinar series exploring innovation, opportunities and best practices to support child rights in the toy industry.
Bananagrams enjoys over 30% growth in the UK in Q1 2019
The increase in sales comes one year after Asmodee became the official UK supplier for the hit word.
Hasbro joins Mojo Pitch 2019
“It is a key event on our yearly calendar as we meet with talented students, inventors (new and old) and industry colleagues in a great and innovative environment.”
LEGO marks 20 years of LEGO Star Wars with special edition sets
“Twenty years on, the Force is still with us and there’s still so much more to come,” said LEGO’s Jens Kronvold Frederiksen.
Brett J. Gilbert on the origins of his new brain teaser card game, Rubik’s Match
We caught up with Gilbert to learn more about where the idea came from for his Rubik’s card game, and whether the constraints of our Design Challenge event helped (or hindered) his creative process.
LEGO Harry Potter, Feisty Pets and Fortnite Monopoly up for accolades at 2019 International Licensing Awards
“This elite group of nominees is truly representative of the global licensing community, showcasing the creativity and innovation that is part of our industry’s DNA,” said LIMA president Maura Regan.
Mitchel Wu on celebrating great toy design through photography
We caught up with Wu to learn more about his creative process, and why he believes we’re living in ‘the golden age of toys’.
Rejection, challenges and retail
The Fantastic Factory’s David Snow looks at the cycle of success and rejection in life as an invention company, and how designers can apply their own creativity to help revamp tired game aisles
“There needs to be a code of conduct”: Toy and game designers on the role retail can play in curbing copycats
We asked the toy and game design community for their thoughts on the issue of copycats (products that attempt to convince the consumer it’s a cheaper version of an existing popular product) and how retailers support them.