The Insights People secures investment from SuperAwesome
“Our strategic partnership with SuperAwesome indicates the great strides The Insights People has rapidly made,” said Nick Richardson, CEO of The Insights People.
Reach Robotics’ MekaMon V2 “pushes consumer robotics beyond the novelty factor”
“Our ambition has always been to deliver the world’s first gaming robot to the mass market and we’re starting to realise that with V2,” said Reach Robotics CEO and co-founder, Silas Adekunle.
Former Hasbro exec Brett Page joins Draw & Code as Head of Play
Page is tasked with seeking out opportunities in the connected-play space, handling creative IP licensing and masterminding a commercial go-to-market strategy for SwapBots.
From Stems to STEM
Dennis Blackmore, the MD of Learning Resources, talks us through the firm’s latest product launch, Stems.
Panjango co-founder Jon Maiden on getting kids to explore the world of work through play
As the firm’s first games hit Kickstarter, we caught up with co-founder Jon Maiden to find out why Panjango’s products can play a vital role in getting kids exploring the world of work.
Fog of Love LGBTQ expansion on the way from designer Nikki Valens
Two new LGBTQ covers have also been launched to help celebrate the diversity of relationships present in the game.
Jasco to “revive” Space Goat’s troubled Evil Dead 2 board game
“We will be bringing this game back to life, as fitting as that statement is to this property,” said Jasco Games CEO and founder, Jason Hawronsky.
Mattel debuts Doctor Who Barbie
“Given Barbie’s celebration of women who have made history, as well as iconic characters from some of the best loved movies and shows, we felt it was a great opportunity to work with Mattel to create a doll based on the Thirteenth Doctor,” said BBC Studios.
Sweet Spot Studio scoops Toy of the Year award from Mattel for work on Thomas & Friends TrackMaster Dino Escape
The Michigan-based invention house, founded by Jon and Sarah Vanderbeek, scooped the award at Mattel’s Inventor Showcase event.
Fundamentally Children’s Dr Amanda Gummer on why kids are great to design for
We caught up with Gummer to discuss her start in the industry, as well as why the quality of design in the toy space is getting better and better.