Health points replace cash as Monopoly gets the Fortnite treatment

The aim, of course, is to be the last player standing.

Thomas Quigley on the launch of his new Manchester-based product design consultancy, Thinkbot

We caught up with Quigley to learn more about his history in the design space and what he wants to bring to the toy industry with Thinkbot.

Creative Industries Federation urges creative firms to begin planning for ‘No-Deal Brexit’

In a recent survey of creative businesses by the Creative industries Federation, 21% of respondents said they would consider moving part or all of their businesses abroad in the event of a “No-Deal Brexit”.

“It already feels like there are fewer younger designers in the toy space than there used to be”: Toy creators on what the drop in GCSE students taking creative subjects means for the industry

A recent study by the Press Association has revealed that the number of teenagers being entered for creative arts subjects at GCSE in England has dropped significantly in the past five years.

Dynepic’s playPORTAL Studio to give designers “the tools they need to create the next hit smart toy”

“Our playPORTAL SDKs provide developers with the tools they need to create the next hit app, game, or smart toy, while we do all the heavy lifting for data security and child privacy,” said Krissa Watry, co-founder and CEO of Dynepic.

DMI Productions joins Play Creators Festival

“This is something of a match made in heaven,” says DMI’s co-founder, and board game fan, Stuart Turner.

Last chance to book tickets to Mojo Nation’s Toy and Game Design Conference

You only have until Friday, August 31st to book tickets to next month’s Toy and Game Design Conference, sponsored by Hasbro, Alpha Group and Wynne-Jones IP.

The rules of the influencer marketing game

Filament PR’s Anne-Marie Lacey looks at how to play, and win, when it comes to working with social media stars and involving them in the design process.

Putting time on design

Heayes Design and PlayLenz founder Richard Heayes shares his thoughts on the issue of how long it should take to develop a toy or game.

Playing together makes families happier, closer and less stressed, states LEGO’s Play Well Report

New report also shows that playtime is being squeezed, with nearly a third of families spending less than five hours playing together every week.

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