Nick Thomas promoted to general manager of Vivid UK

“Following the acquisition of Vivid by Goliath, we have an incredibly exciting future ahead building on a strong toy, Crayola and games portfolio supported by bolder marketing plans,” said Thomas.

Sphero discontinues Disney line and looks to move away from licensed product

Company is instead looking to bolster its educational ecosystem.

Stems inventor Euan Lind scoops Creative EDGE Award

Lind won the accolade and secured £50,000 worth of funding to continue to develop his work on Stems, which is now available from Learning Resources.

WATCH: Jenga creator Leslie Scott’s TEDxVienna talk on ‘Keeping It Simple’

The session sees Scott reveal the surprising complexity that emerges when we play a game by a few simple rules.

iLLUMiARTi, Agile IP and Mojo Nation to speak at Toy Fair 2019’s Student Seminar

Taking place on Thursday 24th January in the Apex Room at Olympia, London, the event is aimed at encouraging design students to consider a career in the toy industry.

Hasbro, WowWee and Sensible Object triumph at Kids at Play Interactive Awards

“We’re seeing an effort by the kids’ community to develop more open-ended, low-cost opportunities for play, and that’s a good thing,” said Robin Raskin, president and founder of Living in Digital Times.

WowWee debuts toy range based on Baby Shark craze

The range of singing plush dolls and cubes sold out within days of being released on Amazon.com.

Nominations now open for the Play Creators Awards 2019

Categories include R&D Team of the Year, Design Agency of the Year and Toy Designer of the Year.

Marvel’s Stan Lee, Kenner’s Joe Mendelsohn and Hasbro’s Brian Goldner to join Toy Industry Hall of Fame

“Stan Lee, Brian Goldner, and Joe Mendelsohn represent the passion, creativity, and business acumen that are hallmarks of Toy Industry Hall of Fame inductees,” said Steve Pasierb, president and CEO of The Toy Association.

Out of this World: Three Up-and-Comers to Know

Collabsco’s Val Vacante takes a look at three up and coming figures in the Connected Play space, and looks at where you should go to find those bringing new perspectives to the world of toys and games.

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