Tackling the issue of arranged marriages – with a board game
Experiential designer Nashra Balagamwala explains how her new board game, Arranged, aims to provide a platform for people to be able to discuss issues around arranged marriages in a very light-hearted setting.
Greenhouse Area at Toy Fair 2018 now sold out
This year, the Greenhouse Area, dedicated to helping small and start-up companies break into the industry, has been extended by 80sqm to accommodate the huge demand for the area and to support the ever-growing talent in the industry.
The challenges in creating a licensed game
Brian Henk, president of Overworld Games and designer of Total Recall: The Official Tabletop Game, takes a look at the pros and pitfalls of creating a game based on an existing IP.
New series from Gogglebox creators to give toy and game designers the chance to get their product on shelves
The show sees entrepreneurs, inventors and licence holders pitch their product to an audience of potential customers and a panel of professional buyers from some of Britain’s best known retailers, with the hope of securing orders.
Global toy sales up 3% in first half of 2017, states NPD
Australia and the United Kingdom were the only two countries tracked by NPD that experienced declines.
Beasts of Balance Development Diary #1: Prototyping
In the first of a new series of pieces from Sensible Object looking at the development process behind its new edition of Beasts of Balance, lead designer Tim Burrell-Saward talks us through the initial prototyping stage.
Watch: Where Do Ideas Come From?: a short film on the nature of inspiration
Directed and edited by Andrew Norton, the short film sees creatives including filmmaker David Lynch and skater Ray Barbee share ideas about ideas.
IDW Games to launch raft of games based on classic Nickelodeon IP
IDW Games has teamed up with Nickelodeon to bring its classic properties to the world of board games.
Nominations now open for 2017 TAGIE Awards
Nominations are now open for the 2017 Toy & Game Innovation Awards (TAGIEs).
Franchise brands and games drive revenue growth for Hasbro in Q2 2017
Hasbro’s net revenues for Q2 2017 increased 11 per cent to $972.5m versus $878.9m in 2016.