From horror to honeypots: prolific game inventor and author Mary Danby on why she’s proud to be an I.D.I.O.T.
What sparks ideas? Inventor Mary Danby reveals how it all began…
Robin Black on working at Waddingtons, winning the I.D.I.O.T Award… And leaving toys and games
The elusive Robin Black discusses her career in product development at Waddingtons Games.
James Yuen takes us inside the development of HTI’s latest Teamsterz range of vehicles, playsets and tracks
“Good design doesn’t have to be expensive!”: Designer James Yuen discusses his work on HTI’s Teamsterz line, including the Beast Machines Pirate Ship.
Napa Valley Toys’ Sally Connolly on her “under-engineering” approach to design
Napa Valley Toys’ Sally Connolly talks us through the origins of NightBuddies – and her hopes for the future.
Mojo Nation to launch Mojo Nation Magazine in January 2025
Aimed at the industry’s community of designers, inventors and IR execs, the Mojo Nation Magazine will boast design deep dives, in-depth interviews, opinion pieces and features.
Blue Kangaroo promotes Ben Laskey to Creative Director and Craig Gordon to Design Director
“Ben and Craig have each played a key role in growing the business,” said Jason Knights, Managing Director and Founder of Blue Kangaroo Design.
Monopoly Go! – the digital game inspired by the classic board game – gets the tabletop treatment from Hasbro
The Monopoly Go! board game aims to recreate the fast play of the digital game.
Exploding Kittens details latest slate of games, including Let’s Hit Each Other with Fake Swords
“For our summer games line-up, we wanted to build upon some of the key game elements that our fans know and love,” said Elan Lee, Co-Creator and CEO of Exploding Kittens.
Exploding Kittens brings collectibles and card games together in Catchables
The game sees players toss their Catchable in the air while completing a stunt described on an action card.
Exploding Kittens enters drinking games space with When Sip Hits the Fan
When Sip Hits the Fan sees a spinner dictate specific player actions, like taking sips or drawing challenge cards.