Rob Ames and Luc Hudson on creativity, world-building and ten years of Triclops Studio

We spoke with Ames and Hudson about the origins of the agency, the impact of crowdfunding and the double edged sword that is licensed toys.

Rob Daviau sheds light on the collaborative design process behind Pandemic Legacy Season 2

We caught up with Daviau to discuss the origins of the Legacy concept and what he makes of the state of creativity in the games space.

Our toy experiences should be “visual, on demand, adaptive and interactive”, says Mattel CEO

Mattel CEO Margo Georgiadis – formerly of Google – outlined her plan to win over Generation Alpha at Fortune’s Brainstorm Tech conference.

Design your future in toys

Heayes Design’s Richard Heayes takes a look where’s best to start if you’re looking to break into the world of toy and game design.

Sensible Object to develop game concepts that utilise voice AI as part of Amazon Alexa Accelerator

In addition to the Accelerator’s 13-week schedule of mentorship, training and collaboration, Sensible Object will develop new game concepts that illustrate the potential of voice Artificial Intelligence to augment the play experience.

Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time

We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.

Samuel Elphick and Daniel Perez on turning cult video game Deadly Premonition into a board game

We caught up with the pair to unpick the development process behind Deadly Premonition: The Board Game and find out how they ensured the game would be enjoyed by both fans of the video game and players new to the world of Greenvale.

The best toy and game concepts we saw at New Designers 2017

We headed to the Business Design Centre in London to see what this year’s crop of design rising stars had been creating.

Beasts of Balance returns to Kickstarter with more beasts and new Battles mode

“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.

Creative Licensing’s Stephanie Marlis Kupperman lifts the lid on giving classic movies the board game treatment

We caught up with CLC’s director of business development, Stephanie Marlis Kupperman, to talk about how the firm goes about choosing which movies to bring into the toys and games space, and why she feels Ridley Scott’s Black Hawk Dawn could be the firm’s next board game success story.

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