Social games success drives Hasbro to revenue growth for Q3 2017

“Our Brand Blueprint strategy is successfully driving the business despite a challenging economic environment in the UK and Brazil, as well as a short-term retailer disruption,” said Brian Goldner, Hasbro’s chairman and chief executive officer.

Euan Lind on the evolution of his new 3D maker toy, Stems

Ahead of his first ever Toy Fair in January, we caught up with Lind to discuss where the idea for Stems stemmed from, as well as how he balances the stress of running a start up with remaining on top of his game creatively.

Phy McCarthy on how a lack of ethnic dolls on the market led her to create Darcy Curl

Long blonde hair, blue eyes, tall and with feet permanently shaped around a pair of heels – the dolls that seven year old Phy McCarthy was playing with in the early Eighties didn’t strike a chord with the youngster.

Sensible Object debuts Voice Originals, a new range of voice-augmented tabletop games

The world of each Voice Original is brought to life through voice acting, music and sound effects, with the smart speaker acting as the players’ personal guide to the experience.

Cartamundi to host ‘From Idea to Market’ sessions at Essen

The sessions will welcome Atlas Games’ Jeff Tidball, Dynamo PR’s Heather Delaney and Cartamundi’s Stijn Vankerckhoven.

TAGIE Awards 2018 finalists unveiled

Seven Towns, Fuse and DesignbyTouch all in running to scoop accolades at this year’s show.

Jayne Bromfield reveals how her new construction toy, Bildy, aims to spark a child’s imagination, not control it

We caught up with Bromfield to find out more about the development process behind Bildy and how she assesses the state of creativity in the construction toy market at present.

Mattel teams with tech start-up Osmo for Hot Wheels Mind Racers

Mattel invested in Osmo last December, and MindRacers marks the results of the first product collaboration between the two firms.

WIT president takes to Kickstarter with new party game, Mad Moves

“The idea that I could develop a game that gets people out of their chairs, moving and laughing is incredibly exciting.”

Fundamentally Children sponsors Mojo Nation 100 Freelancers category

“Being involved in the Mojo Nation 100 is a great way for us to publicly show our support and to let designers and inventors know that we are here to help them understand the children they are designing for.”

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