Disney unveils first wave of tech-infused Star Wars: The Last Jedi toy lines
Products from the likes of Propel, Sphero, LEGO and Lenovo featured in Disney’s Force Friday II initiative.
Mojo Nation to host Playing with Brands panel at BLE 2017
Joining Mojo Nation’s Billy Langsworthy on the panel will be Heayes Design’s Richard Heayes, Triclops Studio’s Luc Hudson, Modiphius Entertainment’s Chris Birch and Big Ideas’ Simon Skelton.
Breaking Bad: The Board Game on the way from first time designers Antoine Morfan and Thomas Rofidal
The game sees players step into the shoes of either one of Albuerque’s criminal factions (Heisenberg, Pollos Hermanos or Cartel de Juarez) or join the agents of the DEA.
Timberkits’ Sarah Reast lifts the lid on the year-long design process behind the firm’s mechanical wooden model kits
We caught up with Timberkits co-director Sarah Reast to discuss the origins of the company, the development process behind its products and why wood will never go out of fashion.
Steelcase and Microsoft debut new office spaces designed to foster creative thinking
“Together, Microsoft and Steelcase will help organisations thoughtfully integrate place and technology to encourage creative behaviours at work,” said Steelcase’s Sara Armbruster.
A Day in the Life of a LEGO Designer
Matthew Ashton, Vice President of Design at the LEGO Group and head judge on Channel 4’s new LEGO Masters show, reveals what a typical day looks like within the belly of the world’s biggest toy firm.
The Crit
Heayes Design’s Richard Heayes takes a look at the single biggest issue most new inventors face: handling criticism.
Arklu’s Isla McGuckin on Lottie, Girl Guides and the current state of creativity in the doll sector
As the firm launches Brownie Lottie, we caught up with Arklu’s creative director, Isla McGuckin, to find out her thoughts on the state of creativity in the doll space.
Beasts of Balance Development Diary #2: Finding the fun
Lead programmer at Sensible Object, George Buckenham, lifts the lid on how the firm went about ruthlessly stripping back the early design of Beasts of Balance to make it simple, straightforward, and most importantly, fun.
Designers behind Kingdomino, Citadels and Love Letter to create games for new subscription service, QST
“We have a revolutionary new twist to the standard monthly subscription gaming model that that we believe will take game creation to an all-new level,” said QST founder Cory Jones.