Product developer at Buffalo Games, John Bell, discusses how Tetris became a multiplayer, tabletop title.
Each model is accompanied by an interactive story – accessed via the LEGO Digital Building Instructions app – spanning eight distinctive missions.
“From now on, I’ll be spending my time making sure that Big Potato continues to put out distinctive, stand-out games,” said Vaughan.
The deadline to get nominations in is Monday, May 23rd 2022.
Asmodee launches Access+, a studio dedicated to adapting its games for players with cognitive disorders
“We launched Access+ because at Asmodee, we believe board games are universal,” said Stéphane Carville, CEO of Asmodee.
New exhibition celebrating the work of Tom Karen, designer of the Raleigh Chopper, to open this month
“With these displays, we’ve managed to capture the essence of Tom as a person, his sense of fun and invention, and his utter charm,” said Josh Tidy, Curator at The Museum at One Garden City
Tim Sharville – Creative Director at Gunpowder Studios – discusses creating games that have as little ‘admin’ as possible.
The Insights Family looks at how children are showing an increasingly heightened awareness of issues like bullying and gender equality – and what it means for toys that promote empathy.
SVP of Product Development and Innovation at Fat Brain Toys, Adam Hocherman, on their after-pitch process…
Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.