Nominations now open for the Play Creators Awards 2019

Categories include R&D Team of the Year, Design Agency of the Year and Toy Designer of the Year.

Marvel’s Stan Lee, Kenner’s Joe Mendelsohn and Hasbro’s Brian Goldner to join Toy Industry Hall of Fame

“Stan Lee, Brian Goldner, and Joe Mendelsohn represent the passion, creativity, and business acumen that are hallmarks of Toy Industry Hall of Fame inductees,” said Steve Pasierb, president and CEO of The Toy Association.

Vivid’s new Goliath Games Division to launch 20 new games in 2019

“This re-launch represents a significant step in strengthening our offering and competitive position within the UK Games market,” said Vivid’s Nick Thomas.

Out of this World: Three Up-and-Comers to Know

Collabsco’s Val Vacante takes a look at three up and coming figures in the Connected Play space, and looks at where you should go to find those bringing new perspectives to the world of toys and games.

Spin Master’s Nick Metzler on game development, working with licences and the advice he’d give budding designers

We caught up with Metzler to learn more about his approach to game design, and how he looks to build his games around the emotional experience he wants players to have.

Inventors to pitch concepts to toy companies at US Toy Fair via new CF@TF event

New Inventor Day will take place on Friday, February 15th, 2019 at the Jacob K. Javits Convention Center in New York City during US Toy Fair.

Brands Untapped, a new event for the licensing industry, to launch in 2020

Two-day experiential brand showcase comes from Start Licensing’s Ian Downes and the team at design body Mojo Nation.

Tech Will Save Us secures additional £1.6m Series-A funding to accelerate development and global expansion

The extension was led by Brighteye Ventures, Europe’s largest EdTech focused VC.

Thinkbot’s Helm, a 360° rotating drawing board for product designers, hits Kickstarter

Helm looks to help product designers avoid RSI and better express and perform their creative processes.

Hub Games’ Michael Fox on bringing an emotional experience to the tabletop with Holding On: The Troubled Life of Billy Kerr

We caught up Holding On’s co-designer, Michael Fox, to learn more about the origins of the game and how the idea for a more ‘emotional’ style of gameplay presented itself in the design process.

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