Watch: Wynne-Jones IP’s Victor Caddy on what Brexit means for toy designers

Hosted by Word Whizz Deej Johnson, this interview sees Victor Caddy (Chartered Trade Mark Attorney at Wynne-Jones IP) explain what toy and game inventors should be looking to protect once they have an idea, as well as shedding light on the ways in which Brexit will change how toy companies and designers protect their IP.

Watch: Toys in Troubled Times

How have toy firms adapted to lockdown? Are there any changes to daily working life that look set to stay once we’re past the pandemic? And as certain categories soar during the lockdown, has this changed their strategy when it comes to product acquisition? All this and more is covered in our ‘Toys in Troubled Times’ panel session.

Watch: Desert Island Picks with… Bean’s Sally Jacobs

If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why? That’s the question that WordWhizz Deej Johnson is posing to Sally Jacobs, founder and inventor at Bean, in this Desert Island Picks interview.

Watch: No Characters, No Vehicles, No Problem! Taking ‘Left-Field’ IP into Toys

How do IP owners and licensing agents take ‘left field’ brands into the world of toys and games? This session delves into some of the challenges involved and looks at the key to successfully giving these kinds of brands the toy treatment.

Watch: The Art of Villainous

This session – featuring Shane Hartley, Art Director at Ravensburger North America and Jake Breish, Graphic Designer at Ravensburger North America – delves into the incredible art direction behind the company’s smash-hit board game series, Villainous.

Watch: Funko’s Ben Butcher on how curiosity fuels creativity

What goes into designing a great Funko Pop! Vinyl figure? Is any brand too obscure to get the Funko treatment? And how does curiosity help fuel creativity? Ben Butcher, SVP of Creative at Funko, shares his thoughts on all this, and more, in this interview with Mojo Nation’s Billy Langsworthy.

Watch: The Perfect Pitch

What can you do to give your toy or board game the best chance of success in a pitch? How do inventor relations execs nail their pitches to buyers? And which ‘P’ is most important: the person, the product or the pitch itself? All this and more is discussed in this ‘Perfect Pitch’ panel session.

Patti Becker from Becker Associates on where agents add value, success at Mojo… And the secret of their longevity

We caught up with Patti to hear what she hopes to discover at the 2020 Mojo Nation pitch – and what she accomplished at the 2019 event…

Elizabeth Ganrude – Senior Manager of Product Design at Learning Resources – on teamwork, feeding creativity… And having award-winning ideas

Elizabeth Ganrude is Senior Manager of Product Design at Learning Resources. In a rare interview, Liz here talks to us about empathy, how she feeds her creativity, the team she’s with… And repeatedly having award-winning ideas.

Inside Trapped: A New Kind of Escape Room Game

This session looks at the design and invention process behind Trapped, a new series of escape room games published by Golden Bear that turns any room in your house into an escape room.

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