Jasco Games gives Street Fighter the tabletop treatment

The campaign hit its $400k target within 24 hours, and currently sits on $600k with three weeks still left to go.

Consumer robotics hardware revenue to reach $23bn per annum by 2022, says Juniper Research

Toys and educational products have been noted as key drivers of the sector in the coming years.

Cartamundi, Worlds Apart and Sambro join Mojo Pitch 2018

“Inventors are the lifeblood of our industry and I think that the Mojo Pitch event is a fantastic opportunity for all involved,” said Daniel King, general manager UK at Cartamundi.

Fireball Island rolls past $1m mark on Kickstarter

The game hit its goal of $250,000 in just one hour.

Play station: A look inside Alpha Group’s Global Design Center

Alpha’s VP of Global Product Design, Darren Lee Phillipson, takes us inside the corridors of an office designed to foster a collaborative environment and a culture of “innovation through inspiration”.

Wynne-Jones IP’s Victor Caddy on Brexit, copycats and legal jargon

With Brexit set to have an enormous effect on IP protection, Wynne-Jones IP’s Victor Caddy explains how inventors in this industry can best protect their concepts, their brands and their product’s future.

Tabletop Network’s game design retreat passes Kickstarter goal

Taking place in Utah this June, the two days will focus on learning, collaboration, and inspiration.

Restoration Games’ Rob Daviau on the return of Fireball Island

Restoration Games’ chief restoration officer, Rob Daviau, tells us more about the development process behind The Curse of Vul-Kar, and why the game can live up to players’ rose-tinted memories of the original.

Headcase Media’s Joseph Wheway on how a ‘less is more’ approach can achieve the best products

We caught up with Wheway to find more about his approach to toy design, working with brands and the ‘less is more’ aids his development process.

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