Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time

We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.

Samuel Elphick and Daniel Perez on turning cult video game Deadly Premonition into a board game

We caught up with the pair to unpick the development process behind Deadly Premonition: The Board Game and find out how they ensured the game would be enjoyed by both fans of the video game and players new to the world of Greenvale.

The best toy and game concepts we saw at New Designers 2017

We headed to the Business Design Centre in London to see what this year’s crop of design rising stars had been creating.

Creative Licensing’s Stephanie Marlis Kupperman lifts the lid on giving classic movies the board game treatment

We caught up with CLC’s director of business development, Stephanie Marlis Kupperman, to talk about how the firm goes about choosing which movies to bring into the toys and games space, and why she feels Ridley Scott’s Black Hawk Dawn could be the firm’s next board game success story.

Beasts of Balance returns to Kickstarter with more beasts and new Battles mode

“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.

Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance

As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.

Wow! Stuff CEO Richard North on innovation, inventors and the importance of a good IP lawyer

We caught up with Wow! Stuff CEO Richard North to talk about innovation, inventors and the state of creativity in the toy space.

Riffing on design

Adam Morris, design lead at Made by Many, looks at how awesome guitar riffs can inspire great brand experiences for products.

Spank the Yeti creators Sara Farber and Bryan Wilson on what makes a great party game

Back in 2010, married design duo Sara Farber and Bryan Wilson founded Galactic Sneeze, an independent games company specialising in ‘contagious concepts’.

Deej Johnson’s top tips on how to keep your creative juices flowing

We caught up with Deej Johnson, creative consultant and the author of The Little Book of Bananagrams, to find out his top tips on how toy and game designers can keep their creative juices flowing.

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