Inside Rubik’s Capture: Hayley Woodward discusses why Rubik’s Capture caught her attention!
“We have worked closely with the team at Skydance Animation to bring the beloved characters from the movie to life by extending the experience from the television screen to right into your hands with our game,” said Shari Spiro, CEO and Founder of Breaking Games.
Styled like an 8-bit video game and designed with collectability in mind, Disney Kingdomania sees players attempt to patch glitches before it’s “Game Over” for the characters and their digital game world.
The set includes 3,802 bricks and measures 24 inches wide when open.
“We are looking forward to connecting with new inventors, as well as seeing some great new innovations from the creative minds that we already love,” said Josh West, Head of Product Design and Inventor Relations at ThinkFun.
Asmodee Entertainment’s Alexander Thieme on creativity, fandom and having a brand for every licensee
Alexander Thieme – Licensing Manager for Publishing & Consumer Products at Asmodee Entertainment – on crafting brand extensions for games like CATAN, Dobble and Arkham Horror.
Why the worst proof of concept is better than the best drawing: Make It Real’s Isaac Wolman explains all
Make it work with Make It Real: co-founder Isaac Wolman on what he looks for in inventions.
Jordi Burgues, Product Manager at SD Toys, on creating puzzles for Descent!, Twilight Imperium – and more
From Arkham Horror to Keyforge!, Dobble and more: Jordi Burgues discusses great images for puzzles.
Sofia Dumery explores product design at the market-leading Melissa & Doug
Rich Young, VP Creative and Managing Editor at ABLAZE, discusses creating a graphic novel that expands on – and feels authentic to – Asmodee’s smash-hit card game.