Former Head of Global Marketing at Rubik’s, Hayley Woodward, on developing Rubik’s Capture

Inside Rubik’s Capture: Hayley Woodward discusses why Rubik’s Capture caught her attention!

Luck heads to the tabletop with Breaking Games

“We have worked closely with the team at Skydance Animation to bring the beloved characters from the movie to life by extending the experience from the television screen to right into your hands with our game,” said Shari Spiro, CEO and Founder of Breaking Games.

Funko Games brings blind bag toys and gaming together in Disney Kingdomania

Styled like an 8-bit video game and designed with collectability in mind, Disney Kingdomania sees players attempt to patch glitches before it’s “Game Over” for the characters and their digital game world.

Mattel readies launch of MEGA Masters of the Universe Snake Mountain set

The set includes 3,802 bricks and measures 24 inches wide when open.

ThinkFun joins Mojo Pitch 2022

“We are looking forward to connecting with new inventors, as well as seeing some great new innovations from the creative minds that we already love,” said Josh West, Head of Product Design and Inventor Relations at ThinkFun.

Asmodee Entertainment’s Alexander Thieme on creativity, fandom and having a brand for every licensee

Alexander Thieme ­– Licensing Manager for Publishing & Consumer Products at Asmodee Entertainment – on crafting brand extensions for games like CATAN, Dobble and Arkham Horror.

Why the worst proof of concept is better than the best drawing: Make It Real’s Isaac Wolman explains all

Make it work with Make It Real: co-founder Isaac Wolman on what he looks for in inventions.

Jordi Burgues, Product Manager at SD Toys, on creating puzzles for Descent!, Twilight Imperium – and more

From Arkham Horror to Keyforge!, Dobble and more: Jordi Burgues discusses great images for puzzles.

Melissa & Doug’s Vice President of Design, Sofia Dumery, on products, pitching and fuzzy pigs

Sofia Dumery explores product design at the market-leading Melissa & Doug

ABLAZE’s Rich Young on expanding the world of Dobble through a new graphic novel

Rich Young, VP Creative and Managing Editor at ABLAZE, discusses creating a graphic novel that expands on – and feels authentic to – Asmodee’s smash-hit card game.

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