Melbot’s Ivan Expósito on the ups and downs of running a Kickstarter campaign during the coronavirus pandemic

With a few days left of the campaign (which has raised just over €52,000 at the time of writing), we caught up with Melbot CEO Ivan Expósito to find out what it was like running a successful Kickstarter campaign in the midst of a global pandemic.

The Toy Association details virtual showrooms for Toy Fair Everywhere

“Toy Fair Everywhere is poised to help industry stakeholders refocus, retrench, and rebound to position their business for success in Q4,” said Marian Bossard, executive vice president of global market events at The Toy Association.

Products of Change’s Helena Mansell-Stopher on why designers play a key role in making the toy industry more eco-friendly

We caught up with Helena to learn more about the Products of Change group, and what role the toy and game design community have to play in help the industry be more eco-friendly.

Industry veteran Doug Morrison on making a noise about sound, engineering toys for Lucasfilm – and why he’ll never be a millionaire

Few people in the toy-and-game industry earn a reputation as truly “go-to” experts. So Sound founder Doug Morrison is one of them… We spoke to Doug about Star Wars, expanding services – and why he’s not a millionaire.

Licensing Week, a virtual event spanning keynotes, matchmaking and a digital exhibition, dated for June

Online-only event from Global Licensing Group and Licensing International will take place from June 15th to 19th.

The right (and wrong) ways to receive inventor pitches

Having both pitched concepts and been pitched to, Kids Brand Insight’s Steve Reece shares his thoughts on what inventor relations execs should remember when receiving pitches.

From gorillas to gaming: Conservation expert Richard Milburn on raising awareness, and funds, with Conservation Crisis

One year on from the launch of Conservation Crisis, we caught up with Richard to learn more about his journey in the board game space so far.

The Toy Association to host series of virtual market weeks called Toy Fair Everywhere

Virtual market week attendees will be able to explore a calendar of daily events, browse exhibitors by category, and book appointments for virtual demos and chats.

“Houston, we’ve had a problem.”

Exactly fifty years ago to the day – April 13, 1970 – Apollo 13 astronauts James A. Lovell and John L. Swigert both said these words to NASA Mission Control. Usually misquoted in the present tense, the sentence marks the start of one of the most extraordinary stories of creativity on or off the face of the planet…

Brand Designs: Rockpool’s Vickie O’Malley talks experiential licensing, flexible thinking and Wes Anderson

We caught up with O’Malley to learn how inventors can work closer with the licensing community, and find out why she’d love the chance to develop a licensing programme around Wes Anderson’s portfolio of movies.

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